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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • First off I’ll disclaim that as far as my experience at GCAP is concerned I was only a exhibitor. I didn’t attend any of the keynotes or talks. I sat in at the Mole table 90% of the time. The rest was spent talking to people and playing the other indie games. Play our GCAP submission of Mole! I noticed was that the event was quite small. Not to many stalls apart from the 9 indie games on display. I have to give props to 2K Australia for putting a stall up there and having so many of their…
  • Apple have released a list of the iPhone / iTouch App Store's ten best sellers for 2009, and amongst the huge publishers (EA Games, Gameloft) and well known licenses (Need for Speed, Sims, Assassins Creed etc) listed in it is the recently GDAA Awards celebrated title, Flight Control, by Melbourne developer, Firemint. It takes out the number #7 best selling title position, just behind Assassin's Creed: Altair's Chronicles. Firemint's other title, Real Racing, takes out an impressive second…
  • AIE and CIT are pleased to announce the Bachelor of Games and Virtual Worlds (Programming) being offered in partnership. The BGames&VW(Prog) is a 3 year degree focused on producing graduates for the simulation, virtual worlds and games industries. Students will get to experience AIE’s studio environment and work in teams with other programmers and artists, a unique feature of the degree. IT students enrolling at the AIE Canberra campus now have the option of enrolling in the Academy’s two…
  • Here are the results for The GDAA Game Developer 2009 Awards, announced at the Awards dinner night at Crown Tower on Monday night in Melbourne! Congratulations to those who won their categories, as well as all those who were nominated. Here we go: The independent games category: Nominees: Axis Mundi - Surface Studios Blakely Van de Buckle's Brass Caberet - Powderkeg Entertainment Bunni - Andre Spierings Hazard: The Journey of Life - Alexander Bruce hPlus TD - Kirlian Studios Last Life -…
  • woo, one down, 2 more to go :P (for my folio update) was fun doing somthing stylized for a change ^^ Based off an original concept by hethe: http://cghub.com/images/view/38426/
  • Ex-Fuzzyeyes staff have been letting us know for a while that the Brisbane game studio has been experiencing some difficulties and suffered huge retrenchments as a result, but now it's official. Wei-Yao Lu, CEO of Fuzzyeyes, has released the following statement regarding the mass staff lay-offs which have happened within the last few months. On 30th of September, FUZZYEYES has let go the majority of staffs as FUZZYEYES was confronted with number of challenges, including economic downturn and…
  • NEXT MEETING: Show Tell & Play WHO: Get in sync with IGDA Sydney as we gear up for the Global Game Jam 29-31 Jan 2010. It's gonna be big. www.GameJamSydney.com WHAT: Our first ever 'Freestyle Dev Battle' was a huge success & heaps of fun. The weekend saw a lab full of artists & coders split into two teams, each mashing intensively to produce a prototype 3D game based on a random brief, from scratch, in just 14 hours. Come see the results, talk to the teams and learn about the battle…
  • Tuesday 8 December 2009 - Sunday 14 February 2010 Open daily 10am - 6pm > Gallery 2 Free admission Play brilliant new games for free, as the Best of the Independent Games Festival returns to ACMI. Dubbed the 'Sundance of the game world', the IGF has previously featured the groundbreaking games Braid, Everyday Shooter, Drawinia, and Cloud, and premiered smash hits De Blob and Portal. Established in 1998 in San Francisco by CMP media (now Think Services), the annual festival encourages…
  • Melbourne, Australia - Wednesday, 2 December 2009 - Nocturnal is proud to announce that Flowerworks® will launch December 7th for the WiiWare™ service in the US. Under development for more than 18 months, Flowerworks combines flowers and fireworks in a groundbreaking action-adventure game, designed from the ground-up for Wii™. In Flowerworks, the player takes the role of Follie – a friendly (but confused!) alien who crash lands on the mysterious planet Elilia, whilst transporting a cargo of…
  • The newly reformed Melbourne chapter of the International Game Developers' Association (IGDA) Melbourne is pleased to announce that it has secured Firemint as the exclusive sponsor for their Christmas BBQ. To be held on Saturday 19 December 11am - 3pm at the Edinburgh Gardens in North Fitzroy, this is the follow up event from the enormously successful IGDA Melbourne 'Reboot' that attracted around 150 people in November. "Firemint have been fantastic in their support of the Melbourne games…