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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Melbourne, Australia - Wednesday, 2 December 2009 - Nocturnal is proud to announce that Flowerworks® will launch December 7th for the WiiWare™ service in the US. Under development for more than 18 months, Flowerworks combines flowers and fireworks in a groundbreaking action-adventure game, designed from the ground-up for Wii™. In Flowerworks, the player takes the role of Follie – a friendly (but confused!) alien who crash lands on the mysterious planet Elilia, whilst transporting a cargo of…
  • The newly reformed Melbourne chapter of the International Game Developers' Association (IGDA) Melbourne is pleased to announce that it has secured Firemint as the exclusive sponsor for their Christmas BBQ. To be held on Saturday 19 December 11am - 3pm at the Edinburgh Gardens in North Fitzroy, this is the follow up event from the enormously successful IGDA Melbourne 'Reboot' that attracted around 150 people in November. "Firemint have been fantastic in their support of the Melbourne games…
  • Greetings guys, this is my latest 3d model referenced from a toy design from the WOW universe. The character is called Korg HighMountain, I'm sure many of you who plays WOW would recognize him in some form. I really love the concept art and design of the creature so I went with a more realistic and gritty approach in textures and modeling. The model has 12k polygons including all the amours and accessories. Two 2k * 2k texture layouts, each consists of Diffusemap, Normalmap, CavityMap, Ambient…
  • Melbourne games developer, Firemint, are attending the upcoming Game Connect conference which kicks off this Sunday in Melbourne. They'll be taking part in two particular sessions, "What we learned from self-publishing Flight Control and Real Racing on the Apple App Store (Monday at 2:10pm), and "The State of Australian Game Industry" at 4:55pm. They're also generously sponsoring students from RMIT, AIE, and Qantm, as well as local game developers who've been recently let go, to come along to…
  • Well, it's been over 12 months since I last had a crack at a demo. I fell on my sword with my last attempt due to the fact that I was trying to do everything in one go, e.g. create the tech as I needed it. Anyway, it's been 12 months since I last did anything for myself so I thought I'd give it another go. Basically I want to do this for 2 main reasons: 1. I think I have an awesome idea for a game and I want to be able to show the mechanics of it off (graphically it may suck :P ) 2. To learn…
  • With Game Connect '09 rolling next weekend in Melbourne, what better time to have GDAA president, Tom Crago, for a few questions for tsumea on what this years games developer conference has in store for us. 1. What do you think will be the main focus of GCAP this year? Tom Crago: When we put the program together each year, we try to make sure there's a good mix of content for people already working in the industry, and for those about to enter it. It's also a challenge, of course, to get the…
  • Hi there, I'm chairing a panel discussion at GCAP in Melbourne this year about making the best use of middleware. We have some pretty awesome panellists Including Jay Wilbur – Epic Games, Brian Waddle – Image Metrics and Mike Mowrer – Havok. If any of you have any questions which you would like to have answered can you post them in to the comments below. Regards Mark Flanagan.
  • Following on from our enormously successful relaunch of the IGDA Melbourne Chapter, we are holding a BBQ next month so that we can all celebrate the holidays! Here are the details: Saturday 19 December 11am-3pm Edinburgh Gardens Alfred Cres, North Fitzroy Please either RSVP via our facebook event (preferred). We need to know approximate numbers as we hope to supply food. We'll confirm this later so keep an eye for future postings! If you are not a facebook subscriber you can contact us at…
  • Gamepro have revealed what a blurred out portion on the front cover preview of their January 2010 magazine is, and it's none other than the sequel Melbourne's Infinite Interactive's popular RPG / Puzzle hybrid, Puzzle Quest. Not much more than that is known about Puzzle Quest 2 at this time unfortunately, but they do have a high resolution screenshot image of the new game which has many concluding that it's coming to Xbox 360 via Xbox Live, although it seems likely that Infinite Interactive…
  • Congratulations must go to Firemint for taking out the Australian Export Award in the Arts and Entertainment Category, announced at the awards ceremony at Parliament House in Canberra, last Monday. We've seen many local game development studios take out similar export awards over the years for their particular state, but this is the first time I can recall a game studio take out the major national one. Excellent stuff! (Press release) Melbourne, 23 November 2009 – Firemint today announced that…