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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • [Note: This post is quite long. Just wanted to establish that so no one tells me to shorten it. :D ] Designerwatts' 7 rules of making your first team-based indie game. Hi everyone, I wanted to take the time to write out my experiences and lessons learned with the projects I've been working on for the better part of this year as an aspiring designer and indie developer. Most of these rules have come from lessons that either I've had to learn through my own errors or by the nature of the projects…
  • Firemint CEO, Rob Murray, is giving a presentation at the Game Connect: Asia Pacific 2009 conference next month in Melbourne and is opening up the session for some questions before hand. Who better to gain some valuable insights from than one of the "50 Important People in Game Development" (Game Developer magazine, November 2009 issue), and the company behind the 2 million downloaded Real Racing GTi, the mega-hit Flight Control, and the recent recipient of the Governor's Export Award in the…
  • Electronic Arts have let go 1,500 staff and dropped a dozen unannounced titles recently in a major cost-cutting and restructuring plan, but it has many pondering on what this means for the games industry in general. The cost-reduction plan has come shortly after EA's acquisition of game developer, Playfish, for a total of $400 million (US). It has signified to many about EA's shift from disc-based retail store games to social and online games and their new direction in that space. Their press…
  • Screen Australia and ABC-TV have announced that the Serious Game, 'Alternator', - a full-throttle car race in wild and whacky green-powered vehicles - will receive $325,000 and go into full production immediately. The announcement of Alternator marks a key milestone in the Serious Games Initiative - a partnership between Screen Australia and ABC-TV to support the production of a computer game designed to have an educative message. Alternator is a world where the harsh impacts of encroaching…
  • Just a reminder that the new IGDA Melbourne meeting is on TONIGHT!! When: Tuesday 10 November 7pm onwards Where: The Embassy, 1 Queensbridge St Southbank Facebook group: http://www.facebook.com/event.php?eid=165571242086 Location: http://www.clubembassy.com/index.html For more details, click on the following link, or head on over to the Freeplay forum here!
  • The Academy of Interactive Entertainment is hosting a Video Games Trivia Night and would like to invite you to join us for an evening of games, beer and trivia! Date: Thursday 12th November 2009 Time: 7pm Cost: Free event Venue: AB Hotel Glebe - 225 Glebe Point Road, Glebe There are heaps of great prizes up for grabs.... hope to see you there! This is an 18+ event. Trivia starts at 7pm, however it is recommended you arrive early as tables are limited. Further information about the Trivia Night…
  • Let's hear it for David Doe from Firemint for actively doing something against our broken games classification system. The Gamers 4 Croydon party was formed by David to run against South Australian Attorney-General and stubborn R18+ games rating denier, Michael Atkinson, in next year's state election. Kotaku AU has an interview with David and asks what triggered him to start the campaign, as well as his thoughts on the problems around the lack of a R18+ rating for games. David argues that the…
  • Australian game developers have had a rather mixed bag of success when it comes to the Unreal engine. Irrational Games (now 2K Australia) has perhaps the most Unreal engine related success with their Unreal 2 powered Tribes 2 game, although unfortunately sales were just in the tens of thousands. Auran did not fare any better with Fury, which was running on what was the new Unreal Engine 3 at the time. Fuzzyeyes Studios' steampunk themed RPG, Edge of Twilight, seems very much up in the air at…
  • Assassins creed 2 (Ezio) from abe2mir on Vimeo.
  • Film Victoria is providing funding to host companies with a substantial track record to engage an intern for a significant professional development opportunity with the possibility of ongoing employment. Who is it for? Digital Media Host Companies: Victorian based companies that can offer a significant professional development opportunity to an intern. Digital Media Interns: Emerging digital media practitioners including 3D modellers, compositors, FX and programmers. Funds Available: 50% of…