Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
I wanted to include more interesting armour types for the Crusader to collect and wear so I decided to design different variants of Living Armour. This first set is based on Insects that protect the Skeletons/Crusader from damage as well as give him bonuses to attack.
I wanted to see how far I could push the different types of skeletons you'd encounter. I imagine the game being made today with Dark Souls like combat, so I tried to design enemies that would reflect that and be interesting to play against.
The first part of an on going project to redesign an old PlayStation 1 game Crusaders of Might and Magic.
These are the possible starting costumes for Drake the main protagonist in the story.
Some Marmoset renders of a few props for a scene I'm building in UE4. I wanted to use these little assets to help establish the direction I'd take this personal project in.
A few shots can be found on my Artstaion page, along with a Marmoset 3d view here: https://www.artstation.com/artwork/oObYzB