Sydney's latest game pitch and demo event!
* ADMISSION: Free! LOCATION: AFTRS building at the Entertainment Quarter, 130 Bent St. Moore Park (next door to Fox Studios)
* WHEN: Saturday 10th October 2009
* WHO: YOU'RE the stars, but we will have some cool folk like Dan Graf (Dr D Studios)
* Rapid ideas development seminar with awards for best pitch
* Demo, interact and learn & meet F2F with like minded people, passionate about game/worlds
* Intense show'n'tells, pitches, discussions and…
If you missed out on the chance to come along to Framework '09 : design aikido during late April this year, then you're in luck. We've managed to record and upload the Melbourne arm of the Framework '09 tour to our media page on tsumea. You'll find a very diverse range of speakers and subjects from Framework '09 and I'm sure there's something of interest in there for everybody.
The highlight speakers include Chris Avellone (Creative Lead & Co-Owner, Obsidian Entertainment) and David Gaider…
Shacknews has been able to get a few words out of Valve in response to the news that their highly anticipated Zombie shooter, Left 4 Dead 2, has been refused classification in Australia due to its "realistic, frenetic and unrelenting violence". VP of marketing at Valve, Doug Lombardi, had this to say about the whole situation. From Shacknews...
"We were surprised to hear of this news yesterday," the executive informed us. "Obviously, everyone at Valve is pretty bummed."
"It would be a shame if…
This is the Normal map applied to the base mesh for The Patient, the supervillain that is the topic for modeler challenge 10. I know the challenge is over, but I want to finish this.
(from the forum, posted by Bittman)
Well he might not, but we don't always listen to Sam's opinion since he already has a job in the games industry, that bastard.
Nevertheless, we've got a whole heap moving, as you may have seen at Freeplay or read in the August Report, and things are looking quite good as far as being able to enter GCAP's 30th of October indie submission deadline. However, in the words of someone somewhere, you can never count on a sure thing.
So on that feeling of uncertainty…
A short while ago, a 19 year old Brisbane modder named Joe emailed Gabe Newell and jokingly asked the renowned Valve CEO why he hasn't been flown to the Valve studios yet. It was a response to the recent news that Valve had flown in the the chief organisers of the Left 4 Dead 2 boycott petition/campaign to come and see the game for themselves. Joe had claimed he was working on a campaign also for Left 4 Dead 1.
Gabe Newell responded and argued that they were boycotting his campaign, and the…
Hey, if you're heading to the three-day Gen Con Australia conference in Brisbane this weekend, why not head towards the "Unofficial GenConOz after party" with AustralianGamer? The guys are meeting up on Saturday night for some food, drinks, and games in the valley, so if you've got nothing else on, why not hang out with some other game enthusiasts!
All the details on the attached flyer, RSVP required!
Film Victoria is pleased to invite all members of the tsumea community to the Digital Distribution Summit: Small Games, Big Market, to be held on Tuesday the 29th from 9:30am till 5pm at BMW Edge, Federation Square.
Alongside our local stars like Robert Murray and Rob Walsh will be representatives from Xbox, Nintendo, Electronic Arts (US), Ericsson, Game Developer Magazine, gamasutra.com, Activision/Blizzard and more.
The Digital Distribution Summit will be held in Melbourne, Australia on…
well, there is more i would like to do on the player movement prototype but need to move onto the next prototype, combat.
did get physics update seperate from the rendering, the animation states being driven by an xml defined state machine, and fix the vertical velocity issues i was having with a physics object player controller lauching over certain bumps.
you get some rather large forces at work to go from running one way to the other in one physics tick, which if reflected upwards from…
I told him not to do it. I warned him what he was in for, but he wouldn't listen. "It's gonna steal your life away", I says.
Good pal and local developer, Simon, has sprung up a new site called AussieIndie.com aimed at the local Australian indie community. Indie game development has had an extraordinary resurgence over the last few years with so many new opportunities for the small developer, so it's with great timing that a site like AussieIndie is happening to facilitate some of that…