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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • BigWorld and its Massively Multiplayer Online suite of tools and technology is among the most innovative in the world, according to a poll organised by US technology publisher, Red Herring. The poll, which aims to recognise the top 100 companies that push the boundaries of innovation, features a few Australian companies, with BigWorld getting a hefty mention in the Sydney Morning Herald... "We are the only company in the world that sells truly massively multiplayer online game technology," says…
  • Nocturnal is proud to announce the immediate release of Flowerworks®, an original PC action-adventure game for Windows operating systems. Download now: http://www.flowerworksgame.com Under development for more than 18 months, Flowerworks is a genre-busting title which breaks new ground in game design. It is a game for the entire family, and involves growing things, not blowing them up. The player takes the role of Follie, an alien gardener who crash-lands on an unknown planet. Horrified by…
  • Revisiting the first fleet of ships for Tsumea Team C project. One new design with the other 3 polished/modified small to moderate amounts. Whilst the details are still loose I'm satisfied with the overall designs. fingers crossed the rest of the team is enthusiastic about them.
  • Hey folks, I'm in the middle of fancifying my folio, and thought I might share some choice cuts from the archive. Some are a little old, but are favourites of mine. The are part of a series based on a world of high powered fantasy adventure - epic adventures, larger than life adventure, ridiculously big weapons. I'll share more of the creatures and environments in other posts.
  • Victorian game developer Firemint's Flight Control has topped 1,000,000 downloads today across the world, making it undoubtedly one of the world's most popular games ever produced for the iPhone. Minister for Information and Communication Technology John Lenders said the studio's first selfpublished title had caused a world-wide sensation, quickly becoming one of the most popular games in the world according to Apple's "Top Paid Apps" charts, rising to the number one position in 20 countries. "…
  • I am a senior 3D artist with over 15 years experience. This experience allows me to produce 3D artwork with extreme accuracy and speed. Complex and low poly models for characters, devices, sets and including organic modelling. Absolutely anything can be produced from sketches or photographic reference. Using the industries latest hardware and software, to produce the highest quality in the shortest time. 3D Modelling - Rigging - Lighting - Texturing - CG set and prop making - Animation and…
  • The welcoming address and first presentation recorded at the Framework '09: Design Aikido event is now up on tsumea! Click on the link at the end to check out the media footage! Tony Reed, Event organiser Chris Avellone, Creative Lead & Co-Owner, Obsidian Entertainment Design Aikido focuses heavily on the changing needs of today's gamer and looks at the importance of story in games in the future. Chris was the Lead Designer on Star Wars Knights of the Old Republic II: The Sith Lords, moved…
  • More thumbnails for Team C game. These are my first round of ships for the opposing team. More angular and blocky in form with a relatively raw/industrial finish compaired to the other set.
  • VastPark announces its vision for the next generation in Enterprise collaboration: VastPark 3C VastPark, the open lightweight virtual world platform announced a new product today, VastPark 3C. VastPark 3C, which stands for Community Collaboration Centre, connects an easy-to-use social network platform with an immersive real time meeting system, allowing users to self organise within a collaborative environment. These features combine to empower an Enterprise that is more responsive and agile,…
  • Halfbrick Studios have shown off the trailer to their first Xbox Live Arcade title, Raskulls, giving gamers a glimpse of some of the fun to be had in this multiplayer platform / racer hyprid. Raskulls is being touted as a combination of Castle Crashers, Mario Kart, and Bomberman, giving a pretty extraordinary platform experience like no other. Whereas platformer games like Littlebigplanet require players to help each other across each level, gamers in Raskulls will do the opposite and try to…