Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
VastPark announces its vision for the next generation in Enterprise collaboration: VastPark 3C
VastPark, the open lightweight virtual world platform announced a new product today, VastPark 3C.
VastPark 3C, which stands for Community Collaboration Centre, connects an easy-to-use social network platform with an immersive real time meeting system, allowing users to self organise within a collaborative environment.
These features combine to empower an Enterprise that is more responsive and agile,…
Halfbrick Studios have shown off the trailer to their first Xbox Live Arcade title, Raskulls, giving gamers a glimpse of some of the fun to be had in this multiplayer platform / racer hyprid. Raskulls is being touted as a combination of Castle Crashers, Mario Kart, and Bomberman, giving a pretty extraordinary platform experience like no other. Whereas platformer games like Littlebigplanet require players to help each other across each level, gamers in Raskulls will do the opposite and try to…
27DC is after a talented freelance iphone game app developer for upcoming game development. Must have proven iphone app experience and examples of previous apps developed.
All graphics have been developed and coded in a flash game and now require to be recoded for the iphone.
All assets and code from previous build will be available for resource for chosen candidate.
Game will be utilizing the iphone accelerometer and touch functions.
$40-$50 an hour
Send all resumes with examples of work to…
This week saw the release of Firemint's highly anticipated iPhone racing game, Real Racing, on the appstore. The Melbourne studio has been working very hard on this title which is set out to become the new benchmark for games on the mobile platform. The reviews are rolling in for it, and boy, it's getting some very favourable comments from reviewers with some equally impressive scores with i.
You can check out a round-up of the reviews at http://firemint.com/realracing/reviews.html , however, I…
Freeplay, Australia's most exciting independent games festival, today announced that it will take place in Melbourne at The State Library of Victoria on Friday, August 14th and Saturday, August 15th.
The festival event focuses on the creative and artistic side of making games, delivering a varied lecture and workshop program, and engaging with regional and interstate developers, educators, and industry practitioners in an environment designed to stimulate debate, foster new ideas, allow…
Can't get enough of Flight Control? Try directing some Trains!
It's always the case isn't it? Once your idea gets popular, there'll be a bunch of other people out there wanting to cash in on your success too. Zagg, a company that produces mobile electronics accessories is jumping into the mobile application market, and they're starting off by developing a Flight Control rip-off for the iPhone called Trains. The announcement comes from a press release from Zagg which doesn't hold back on the…
...well, according to Firemint, anyway!
The Melbourne studio has just completed some additional content for their #1 iPhone game, Flight Control, as well as released their eagerly anticipated, socially connected and technically astounding racer, Real Racing. It looks like the recent success and the crazy cash that followed from their iPhone experience has steered the studio towards digital downloadable games. You can see from a recent update on their website, they're not too shy to claim so…
As gamesites review and provide their impressions of the newly released Sims 3 for the iPhone, you'd be hard pressed to find anything about the local game developer who made the extraordinary accomplishment of cramming such a large scaled game onto a mobile platform, complete with intuitive touch controls. You could even be forgiven for believing that it was all done by EA mobile too. A quote at Venturebeat.com from an EA producer gives a rather misleading impression on who exactly developed…
Got some questions for Game Developers' Association of Australia (GDAA) president and Tantalus CEO, Tom Crago? Kotaku are grabbing a games industry luminary every week and are allowing readers to submit questions in the comments section. The best questions are then chosen and passed onto the interviewee to answer. Sounds pretty snazzy to me, so head on to Kotaku and provide some questions!
You have until the end of today, so get in quick!!