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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Jay Weston, ex-Rat Bag Games employee, owner of Hyperfocal Designs (supplier of some of the best quality texture packages around), and a person I've known through Sumea for years and years now, has started a new website called Binaryspacegames.com. Jay is grouping up with friend and also ex-Rat Bagger, Saxon Druce, and both will be journaling their progress on Binaryspacegames as they venture out into the field of profitable indie flash-based game development. The guys are in the early stages…
  • THQ have finally made it official. The publisher has just announced Warhammer 40k: Space Marine, however, it's not the positive news that we were all hoping for. The game turns out to be in development at Relic (a studio who has worked on other Warhammer titles), and it seems to have passed on from the hands of local studio, THQ Studio Australia. An early build of the game was seen via leaked footage late last year when THQ Australia were working on it, showing off some inspiration from the…
  • update of potential artillery/ planet attack ship.
  • Develop mag has an interview with Krome Studios CEO, Robert Walsh, on "exclusivity, rising budgets, the family market and emerging digital platforms." Some interesting bits of information pop up during the interview, including Krome Studios trying their hand at the digital download market. Robert reveals that Krome are making a 2D/3D side-scrolling action game based on a comic book by Creative Director, Steve Stamatiadis, as wel as another undisclosed title... (Roert Walsh) We've actually got…
  • A small update on concept art for Team C project.
  • AustralianGamer.com runs another of their 10 questions features, this time talking to Elphie Coyle, Founder of Valhalla Studios
  • Brendan McNamara, head honcho at Sydney game development studio, Team Bondi, has been honoured as one of the top 100 inspirational Sydneysiders who have made a unique contribution to Sydney's creative culture. The list of honourees are being celebrated as part of the Creative Sydney festival running from May 27 - June 12 this year). The Creative Catalyst list is "a selection of 100 innovative Sydneysiders, as judged by their peers and contemporaries across the industries. Catalysts are people…
  • Hi folks, a while ago we started the tsumea initiative, and I'd like to talk a bit further on my plans with all of this. The idea of the tsumea initiative is to get some game projects of varying sizes started, and to encourage more people in our community to be actively involved, whether you're a student looking for some experience, a developer with spare time, or someone who's just passionate about making games. If you visit tsumea, we want you onboard. Tsumea is a site that focuses on local…
  • Altruistic Gamer is now online!. Students from Deakin University have launched their own game development website for students by students. Get the latest industry news, articles researching video game behavior and tutorials to help you become the best game developer you can be at http://altruisticgamer.com/ . Taken from the press release "Welcome to Altruistic Gamer, a compendium for all things gaming in Melbourne. It is run by a small but dedicated team of gamers and future game developers.…
  • We're close to announcing the venue and dates for Freeplay 2009 so the time has come to start the process of programming our event. Over the past few months, we've developed a draft collection of sessions and workshops that we're currently adapting to fit our space - we'll put out a proper call for speakers soon - but for now, we're looking for expressions of interest for our 2009 Advisory Board. Our Advisory Board will be responsible for connecting with possible speakers and our audience, and…