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  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • The Age’s award-winning Screen Play blog is a unique mainstream forum that discusses games and gaming culture and attracts thousands of daily readers. Over the past year, Screen Play has published over 100 blogs penned by amateur writers under the “Your Turn” banner – a unique opportunity for anyone to get their voice heard by thousands of Australian gamers and industry representatives. Your Turn blogs can explore any issue related to interactive entertainment, and I am particularly keen to…
  • Greetings, The games industry event Design Aikido was held on Wednesday the 22nd. As a fellow industry designer I wanted to share my views on this event. Held at a classy little Bar & Club on the Melbourne docklands, it was a good place to hold such an event. The space fitted the 50 odd attendants quite well. Most attendants were industry developers and a small sprinkling of press and students as well. I myself was fortunate enough to score a free ticket via being the TSumea cameraman. You’…
  • This is a minor update to the Spore creature demo. I've added a thumbnail view so you can see what the creature looks like when properly rendered. I also removed a crash bug that occurred when trying to render buildings or vehicles.
  • Firelight Technology's FMOD, the choice for many developers for creation and playback of interactive audio in their games, is one step closer to world domination. After winning Game Developer magazine's 2008 Front Line award for best Audio Tool, Firelight have decided to team up with Garage Games and is offering FMOD EX for a super cheap $100 (US) if you're an indie Torque developer. FMOD EX for commercial Torque developers can snag FMOD EX for a measley $500, which is a huge discount from the…
  • Framework 2009: Design Aikido is an local industry event that features speakers from Obsidian, Bioware, Sega and the SPAA. This second Framework event focuses on the needs of designers, looking at pre-production and the importance of story in games. The event has limited seats available, as the more focused topics will be presented in a series of workshops, presentations, and engaging challenges to inspire conversation, debate and lively interaction. It's also a great opportunity to network…
  • Started playing with the Spore API, downloading and reconstructing some models in 3d. You can check out the early results here (Complete demo, 14 MB) (requires the Visual Studio 2008 Redistrabutable) The demo lets you browse the top rated Spore creatures of the day, in 3d. Controls - Left Mouse: click on buttons :) Middle Mouse: rotate the camera Have fun!
  • Firemint has announced some details about its highly anticipated updates to Flight Control. The developer has been carefully designing new features to build on the charm, simplicity and addictiveness of the original. Since its launch on 6 March 2009, Flight Control has gathered a large and enthusiastic fan base, and the updates will deliver on the most popular requests. The first update will deliver: Online highscores – by far the most requested feature, Flight Control will receive online…
  • Melbourne - 22 April at Fix Docklands Queensland - 24 April at Brisbane Powerhouse Special pricing for this event is available to our Dissecta members. See the link below to register with the discounted price. Dissecta is pleased to be a supporter of the Framework '09: Design Aikido events happening in Melbourne and Brisbane next week. Antony Reed has put together a fantastic line-up of speakers and presenters for these one day session. Confirmed speakers include Hollywood writer, director,…
  • Games business website, MCV.com, has an article comparing the surprisingly different tastes between Australian and New Zealand gamers. While Nintendo consoles remain a dominant choice for Australian gamers, the Playstation 3 reigns supreme for our cross tasman friends. Most interestly about the MCV article is the input from various local developers on the gaming markets, current issues, and the development industries in the two countries. Sidhe Interactive managing director, Mario Wynands, had…
  • Greetings. Team Tower City is looking for some dedicated programmers against other positions to help create a gameplay demo based on the game design project; Tower City. We're looking for a Lead Programmer , Enemy/AI Programmer and a GUI artist. The top 5 things to know about Prototype Tower City: * The developers on this project are dedicated volunteers. * This prototype project is non-profit. * We aim to create a free to download and play vertical slice demo of Tower City. *…