Skip to main content

The Latest

Popular

  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Melbourne - 22 April at Fix Docklands Queensland - 24 April at Brisbane Powerhouse Special pricing for this event is available to our Dissecta members. See the link below to register with the discounted price. Dissecta is pleased to be a supporter of the Framework '09: Design Aikido events happening in Melbourne and Brisbane next week. Antony Reed has put together a fantastic line-up of speakers and presenters for these one day session. Confirmed speakers include Hollywood writer, director,…
  • Games business website, MCV.com, has an article comparing the surprisingly different tastes between Australian and New Zealand gamers. While Nintendo consoles remain a dominant choice for Australian gamers, the Playstation 3 reigns supreme for our cross tasman friends. Most interestly about the MCV article is the input from various local developers on the gaming markets, current issues, and the development industries in the two countries. Sidhe Interactive managing director, Mario Wynands, had…
  • Greetings. Team Tower City is looking for some dedicated programmers against other positions to help create a gameplay demo based on the game design project; Tower City. We're looking for a Lead Programmer , Enemy/AI Programmer and a GUI artist. The top 5 things to know about Prototype Tower City: * The developers on this project are dedicated volunteers. * This prototype project is non-profit. * We aim to create a free to download and play vertical slice demo of Tower City. *…
  • Interzone Entertainment has opened the doors to Interzone Futebol's Closed Beta and is processing applications for prospective testers. The Closed Beta is being run in Australia by the company's Australian development studio, Interzone Games. Sign-ups are currently underway at http://www.interzonefutebol.com.au with testers already playing in regular daily matches. Interzone Futebol is the company's debut title, and is the first online soccer game that supports fully playable 11-a-side teams,…
  • So what did Ratbag's Wheelman exactly look like? An anonymous has sent in the video of the early Playstation 2 protoype version of the Vin Diesal starring vehicular action combat game to tsumea. This is the video that 70 or so ex-Ratbag staff would have sent out to local studios as part of their demo reel after publisher and owner, Midway, closed the Adelaide studio down just before Christmas, 2005. Most of the industry has probably seen it, and now so can you. Impressions? As an early…
  • It seems Firemint simply can do no wrong. Their latest release, Flight Control, has snapped up the *top* spot for paid applications in 15 countries on the iPhone. Yes, more people bought Flight Control than any other application on the iPhone for, I'm assuming, this week. If some of the stories on the past top iPhone paid applications are true, it hopefully means a lot of moola for the Melbourne developers. I remember chatting to Firemint CEO, Rob Murray, at Game Connect 2007 about the iPhone,…
  • Warner Bros. Interactive Entertainment announces Scooby-Doo! First Frights, the videogame that will be the complement to the upcoming Warner Premiere release. This action-adventure game lets players take on the role of young Scooby-Doo and teenage versions of the newly formed Mystery, Inc. crew to solve their very first cases. The game will be released on the Wii™, Nintendo DS™ and PlayStation®2 computer entertainment system in fall 2009. In Scooby-Doo! First Frights, developed by Torus Games…
  • Here is some of my recent images.
  • These are some reminders that I need to create some new work.
  • We all know the real test of a new game is how well it plays at home - never mind the PR buzz. And noone knows that better than you, the consumer. Whether you've played an amazing game or just an average one, chances are you've posted about it on a forum or blog to let others know exactly what you think. So, why not make it official and become a game reviewer? Join the guys from Australian Gamer as they talk about how they review games via their website, popular podcasts and vibrant online…