It's become a tradition to unearth the "unofficial" post-mortem of sorts after the demise of a game studio as ex-employees frustratingly leak out all the unflattering details of the last title they worked on before they were let go. It happened when Perception, Ratbag, and Auran went downhill, and it looks like Pandemic Studios Brisbane is no exception. Some of the details to surface after EA let go of Pandemic Studios Brisbane seems almost unbelievable considering the calibre of skilled staff…
Sidhe's Griffiths discusses in depth how the GripShift developer playtested, and then took that feedback to improve, their Wii version of the recent Speed Racer game, from Wiimote tweaks to difficulty changes.
Just in time for the official opening of the Big Ant Studios offices that happened in Brisbane today, iTwire have published a story on the Melbourne based studio and their expansion north. The article provides the reasons on why Big Ant chose the area for their new office, what capacity the new studio will cater, and also their plans on offering programs for students...
CEO and founder Ross Symons said the company had chosen the Innovation Centre for its new studio because it was in a region…
Three Brisbane boys are forging a name for themselves in the international scene. They have created "Game Damage," a pilot television show that has been widely described as "The Top Gear of Gaming," with a blend of humour, natural chemistry, and industry insight.
Videogames are big business, with major game releases beating cinema box office records by increasing margins. Media coverage of this growing industry has been dominated by the US, but three Australians are making a change, putting an…
AustralianGamer have received reports from multiple sources that EA is closing Pandemic Studios Brisbane. EA acquired Pandemic Studios in October, 2007, and has recently been known to be letting go of staff due to the economic downturn. AustralianGamer were the first to report the rumour on the trouble at the Brisbane studio late last year concerning the axing of their Batman movie license title, as well as the shedding of over a dozen staff, which turned out to be true.
From AustralianGamer…
Hi guys and gals. I am new to this forum and wanted to contribute. Here is my W.I.P of my 3d character that i am creating for my demo reel. I have just graduated from Monash University and currently job seeking.
I am using Zbrush for the whole process for this character because i am more inclined to traditional art processes.
Image 1:
The first image is a zsphere construction of the ant. At this stage I'm only thinking about the silhouette and the flow of the topology.
Image 2:
I then sculpted…
I've uploaded the second batch of Game Connect: Asia Pacific 2008 videos up on youtube, and you can see them in our media section!
First on the list is the session on the Xbox Live Community games where Sean Jenkin from XNA Game Studio goes through the process of exporting and pushing a game for the Xbox Live arcade marketplace. If you're an indy developer, be sure to check this session out!
Next on the list is The Brass Tacks of Game Design. David Hewitt - Tantalus Media, Jared Pearson -…