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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Second Post for today!! I'm on fire. These are just a few of my first 2d images done with a wacom. They were both for a mini design document.
  • Hey guys this is a quick screen shot of my first ever building. Tell me what you think...
  • Hey guys I started on this today I hope to have it textured by tonight, if not tomorrow. edit: Ok so I got lazy with this one left it on the back burner while working on that bride... I wish I could have my time again on this one, I would totally done it differently... anyway heres where I'm at now. I think the head is looking good I've just got to tighten the seams and fix the arms.
  • Early Bird Registration Closes TOMORROW! Zareh Nalbandian has been added as a keynote speaker to the Program for Game Connect: Asia Pacific, Australia's premier game development event. Zareh is the co-founder and Managing Director of Animal Logic, one of the world's most highly regarded animation and visual effects studios. Animal Logic have recently announced a push into the video game space, and Zareh will share his perspectives both on the company's film pedigree (with titles such as the…
  • The 48 hour game making challenge concluded yesterday, with the winning team announced! The judges, which consisted of John Passfield (Creative Director at Pandemic Studios), Gordon Moyes (Executive Producer with Krome Studios), Jackie Turnure (Head of Development and Production at Hoodlum) and Yahtzee, looked over all the games submitted and chose the six manned team Sif90 for their very creative 'Melonauts' game, with honourable mentions going to the teams of Echidna, Pre-Emptive Revenge,…
  • The IGDA gameOn 48 hour game making challenge is being held this weekend, and we're very much looking forward to seeing the final entries that get submitted this afternoon! I was given the fantastic opportunity to come up with the three keywords that all teams must use for their entries, and I decided to make a little video presentation to announce it. Check it out below! If you'd like to see a higher quality version, you can grab it off our site here! Be sure to check out the live-feed view of…
  • Ok, that could've went a little bit better. You may have noticed the site was down for a few days, we've had some teething problems with restoring the database after an update issue (and my weekend activities leaving me no time to fix things up). Some further downtime is planned for next week while we upgrade the whole site to the latest version of the CMS we're using. Anyway, if you notice any problems with the site, please do let me know via the comments here. The member's gallery thumbnails…
  • We've finally received a response from Brett Patterson, CEO and Lead Programmer, Firelight Technologies / FMOD, in regards to our There's something about Torus Games article which I'm very pleased with since it completes the article with all the Ceo's and founders of companies that are linked to Torus Games. If you're interested in a bit of local industry history, you're in for a treat! Check it out! Brett Patterson, CEO and Lead Programmer, Firelight Technologies / FMOD When did you start at…
  • The next small step in my design process for this challenge.
  • Congratulations are in order for Melbourne's Blue Tongue who released their highly anticipated Wii puzzle / action game, de Blob, last week. Seventeen game reviews have given the game a glowing 83 percent average on Metacritic, with one local gaming website stamping the game with a perfect ten out of ten score. Reviewers have applauded the developers behind de Blob for its highly polished visuals, unique and fun game concept, and the entertaining and humorous story. The review from IGN sums up…