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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • We can see in various game developer hotspots around the world where successful game companies have spawned off many other companies in the same area as employees break away to start their own studio. Dallas, for example, was where Apogee Software (3D Realms) was based and where id software relocated. Ex-employees of those companies left to form Ritual Entertainment and ion Storm, making Dallas a hotbed for First person shooter games. Australia has its own similar stories, and during Alfred…
  • Pandemic Studios Brisbane are making the move to shinier new offices and are selling off this 40kg Destroy All Humans! spaceship which adorns their current studio on Ebay. Bidding starts at $1199 but the guys are willing to accept Latinum Bars or Federation Credits. From the bidding page... This UFO was made specifically for Pandemic Studios. The frame and body of the UFO is made entirely of steel and spot welded together. There is a light bulb socket in the centre of the UFO to provide an…
  • PalGN has an intriguing article on the games made by local developers, asking the question "What does an Australian game look like?". In light of the Australian film tax rebate, where film producers are given a generous rebate if the movie has some cultural relevance, PalGN sets out to identify the characteristics that makes our games uniquely "Australian", whether it be its development approach or anything that makes it stand out on the world stage of game development. What can Australian…
  • SymbioticA is running ‘Artists in the Science Shrine’, a seminar that will introduce the local arts/science community to the national and international opportunities and models of art/science organisations. Speakers include Denisa Kera (Transgenesis, Czech Republic) Marta de Menezes (Ectopia, Portugal) Anne Kienhuis (Arts & Genomics Center, Netherlands), Vicki Sowry (Australian Network for Art and Technology) MC: Oron Catts (SymbioticA, Australia). It will be held on Tuesday 22 July 2008,…
  • IGN have a preview of Sega Creative Assembly's newly announced post-apocalyptic RTS game, Stormrise. Although the preview taken from the E3 2008 conference last week is fairly brief, there are some interesting bits that is had from the write up. Notably... 1. The Brisbane studio has been working on it for the last three and a half years 2. It's currently at pre-alpha stage, with a release in planned for 2009 3. Unlike your typical RTS game, battle can take place in different levels or floors 4…
  • New Techniques for Acquiring, Rendering, and Displaying Human Performances. Who: Paul Debevec When: Monday 28 July, 6pm-8pm Where: Theatre 1, AFTRS Sydney http://www.aftrs.edu.au/aboutus/NewsEvents/News/aftrsandacmsiggraphpres… AFTRS and ACM SIGGRAPH present Paul Debevec 25 June, 2008 The Australian Film Television and Radio School, in conjunction with SIGGRAPH Asia 2008 presents an evening of exciting insights into the world of computer graphics and interactive techniques with Paul Debevec.…
  • Press Release For Immediate Release (Canberra, Australia): BigWorld has recently expanded its presence in both the Japanese and South Korean markets. Gavin Longhurst, BigWorld VP for Business Development, announced that this move bolsters BigWorld’s ability to provide direct sales and support to the increasing number of game developers using the BigWorld MMO engine in the region. Longhurst said that BigWorld has appointed James Hursthouse, formerly founder and CEO of Online Game Services Inc…
  • 7:00pm - 9:00pm, Wed 30th July eCentral TAFE, 140 Royal St, East Perth **RSVP REQUIRED** July Event : An Evening with Paul Debevec : http://debevec.org -------------------------------------------------------------------- SIGGRAPH Asia 2008 presents : An Evening with Paul Debevec New Techniques for Acquiring, Rendering, and Displaying Human Performances The SIGGRAPH Perth chapter is proud to present an evening of exciting insights into the world of computer graphics and interactive techniques…
  • The recent OFLC classification refusal of Fallout 3 has caught the ire of many local gamers, and while there have been meetings of the Standing Committee of Attorneys-Generals (SCAG) and some online poll, nothing seems to have eventuated. Now, I'm not sure how successful online petitions are, but someone has created a new petition at www.ipetitions.com for those who feel strongly for the R(18+) games rating for Australians to head on there and add their signature to the growing list. From the…
  • Stickmen Studios are the second studio in New Zealand to get the nod from Nintendo and the approval to develop for the Wii console. As reported by Stuff.co.nz, Stickmen can now develop for the Wii with its innovative wii-mote controller, as well as games for the Wii-ware download service. The other developer to get Nintendo's approval is of course, Sidhe Interactive. We don't really know much about Stickmen Studios, apart from their lofty goal of "All Blacks of Digital Media", but we wish them…