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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • At ACMI on the 24th of April, for a small fee, you can see what was voted by ArtForum as one of the years 10 best films. 8 bit is a documentary exploring the history of artists and video games. This mélange of rockumentary and art exposé examines early hacker culture and interviews contemporary musicians, artists, and programmers who repurpose game hardware, modify existing games, and create original games. The director, Marcin Ramocki will also be at ACMI to take questions from the audience…
  • A short while ago, Apple presented the developers SDK for the iPhone, and revealed the online distribution system / store that games and applications can be sold through. Being rather impressed by the potential of the new platform, I thought I'd send a few quick questions to our local developers that are well versed in the mobile / handset market, casual games, and or xbox live arcade to see if they shared the same excitement. Which platform (hand held console, mobile, casual PC, Xbox Live…
  • Submitted by Martin CREATEC (Centre for Research in Entertainment, Arts, Technology, Education and Communications) & Edith Cowan University invites you to: Introduction to Serious Games – History, Technologies and Applications What: a one hour public seminar about serious gaming – 'games with a purpose'. When: Wednesday, 16 April 2008 at 5pm Where: Building 3, Room 101 ECU Mount Lawley. 2 Bradford Street Mount Lawley Who: Professor Robert J Stone - Director of the Human Factors…
  • Death Junior "Root of Evil" for Wii has been announced for release in May 2008. Another title I've put a lot of blood sweat and tears into. IGN have video coverage of the upcoming release. http://wii.ign.com/dor/objects/14235136/death-jr-root-of-evil/videos/de…
  • Finally after a very long time in the making, GAUNTLET For DS has been announced. Unfortunately I can't say anything about it besides what is on the IGN coverage due to NDA. http://ds.ign.com/articles/864/864730p1.html
  • AustralianGamer has an interview up with Krome Studios level designer, Christian Carriere. Christian discusses stuff on how he got into the games industry, level design, and games in general... After school, I grabbed my Bachelor of Interactive Entertainment majoring in Animation at QANTM College, and from there managed to land a job as QA at Creative Assembly where I got my first taste of the gaming industry... ...I heard on the grapevine that Krome Studios was looking for level designers. I…
  • (media release) MELBOURNE - Tuesday 8 April, 2008 - Plans for the next eGames & Entertainment Expo in 2008 are well underway. Recognised as the leading exhibition for the electronic games and digital entertainment industries, event organisers Australasian Exhibitions & Events are gearing up for a bigger, bolder and more action packed expo than ever before! The eGames & Entertainment Expo will be on again at the Melbourne Exhibition Centre from November 14 - 16, 2008. Many of the big…
  • Digital Media Scoping is a program supporting the early development stage of games concepts. Whether it's you, your company or your staff that has a spark of game design genius, the Scoping program can support this early level of original IP development. Pick your platform, pick your team and make it happen. Funding can be used for: - Market (gathering broadcaster or investor interest, identifying partners, legal issues) - Audience (audience research, user testing) - Technical (requirements…
  • Steam recently got a bunch of new games for their catalog from Ubisoft and Atari. “Awesome!” I hear you say? Well of course if you were in North America you would think that’s awesome, because you’d be able to download them all to your heart’s content, for the rest of the world you’ll just have to hear about how great it is from your North American friends. A few people, most likely not from North America, started a passive protest about this by creating the Steam group called the Rest of the…
  • LucasArts throw a heap of praise to the Krome people in Yahoo's video premiere of Star Wars: The Force Unleashed on the PS2, PSP and Wii. In a look behind-the-scenes on the game, you'll see the various differences between the skus that make them unique, from the wii-mote action for the Nintendo Wii, the historical missions on the PSP, to the unique levels and characters that Krome built for the PS2. Krome Studios CEO, Robert Walsh, also makes an appearance in the video, chiming in with some…