Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
https://www.artstation.com/artwork/dAPmx
Artstation link for more shots and breakdown.
This was a project inspired by Eichenwalde from Overwatch. At first, I wanted to create a scene with a simple concept, what would the entrance to Reinhardt's house look like in Eichenwalde?
I wanted to develop my stylized handpainted skills and thought this would be a good project to practice that. All the assets were created in Zbrush > Retopo'd and textured in Substance Painter without preset materials…
Tasked with creating a flexible set of modular environment pieces for the Ready Player One: Oasis Beta - Gauntlet VR game.
The work includes meshes, materials, textures and lighting.
As we were making the assets,we created this small test scene in order to develop their look further. Everything was designed for VR use.
Worked alongside the talented team at Directive Games.