Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Submitted by Ulanda Blair, Special Projects Coordinator, Next Wave Festival
Next Wave's Free Play, the hugely popular national conference for game artists is on again this August at ACMI. Free Play is an independent game developer's conference which caters for independent and DIY game developers, creatively frustrated professionals, game development students, digital artists and new media academics.
This year's conference is on Saturday the 18th of August from 9:30am to 8:30pm at the Australia…
Free public program - All welcome!!
Truna has sent the word that the Game On schedule for the next few months is up at the IGDA Greater Brisbane Chapter page. The upcoming events include:
August: tuesday 7th @ 5.00pm - a game writer's life ... with leanne taylor: how to develop an interactive narrative in 5 minutes!
September: tuesday 4th @ 5.00pm - theory meets the real world ... with our own matt ford ...
October: tuesday 2nd @ 5.00pm - a game animator's life ... with another one of our own:…
(press release)
Krome Studios announces the development of Viva Pinata: Party Animals
BRISBANE, Australia - July 11, 2007 Krome Studios, the largest independent videogame studio in Australia announced today that they are working with Microsoft Game Studios to deliver the next installment in the critically acclaimed Viva Pi?ata series, Viva Pi?ata: Party Animals. This marks the first time the two companies have joined forces. Viva Pinata: Party Animals is guaranteed to bring gamers and garden…
Sierra has announced that a follow up to The Legend of Spyro: The Eternal Night is on its way to the Wii, PlayStation 2, DS and Game Boy Advance. The console version of Eternal Night will be handled by Krome Studios who were also responsible for the previous console re-imagining of the popular long running franchise. Famed actors Elijah Wood and Gary Oldman will also be making a return, voicing the characters of Spyro and Ignitus. From the press release..
"We're really excited to continue the…
It looks like IR Gurus have another locally loved sports game in their hands with Ricky Ponting 2007 Pressure Play in the pipes for a release later this year on the PSP handheld. The guys at Gamespot AU have a quick question and answer session with chat with IR Gurus associate producer, Rhys Quinert, about the changes in the PSP port...
Rhys Quinert: It's been redesigned and reprogrammed specifically for the PSP. There have been a number of additions that differ from the console versions. Given…
Screen Play has a brief interview with the Victorian minister for Information and Communication Technology, Tim Holding, about the Victorian governments support of the Australian game development industry?s push for the same tax breaks, and Federal government funding schemes that the Australian film industry currently enjoys.
In the interview, Tim expresses his amazement at the Federal governments inability to grasp the huge opportunity they are missing out on by not promoting growth in an…
GameSpot has had a chance for a hands on first look at Third Wave Games developed, War World for XBLA, and the results are all positive.
War World looks to be one of the more polished games coming to Live Arcade, looking more like a retail game than the usual puzzle games or arcade ports. A third person mech-based shooter, you will have 10 battle-bots to choose from, which you can take through a series of 100 levels in single player, and 4 different multiplayer game modes - deathmatch, team…
As you may not have noticed, Sumea hit a small milestone just two months ago. Yes, this site has been around for five years now! To celebrate the occasion, I thought it would be great to contact a few people behind the websites that I admire most and find out a bit more about them. You see, being a webmaster myself, I can understand the time, effort, and dedication that these people put in to serve the communuty, and for the most part, the long hours and sleepless nights are rewarded with…
FarbsJW has made a post in the forum about his new little platformer / puzzle hybrid game called Polychromatic Funk Monkey....
As anyone who's built maps for tile based platforming games would tell you, building maps for tile based platforming games is fun. That's why I made Polychromatic Funk Monkey, a tile based platforming game about building maps for tile based platforming games. In Polychromatic Funk Monkey the eponymous monkey of funk brings order and rhythm to his chaotic land,…
(press release)
Australian Video Game Industry Peak Body Calls on Federal Government to Commit to Supporting the Interactive Entertainment Industry
GDAA will call on the Federal Government to support the industry when its Game Connect: Asia Pacific 2007 Conference and Expo will be launched at an Industry Luncheon at the MCG (Jim Stynes Room), Wednesday 4 July 12.30pm
"The Game Developers Association of Australia (GDAA) calls on the Federal Government to commit to extending to the video game…