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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • GameSpot has had a chance for a hands on first look at Third Wave Games developed, War World for XBLA, and the results are all positive. War World looks to be one of the more polished games coming to Live Arcade, looking more like a retail game than the usual puzzle games or arcade ports. A third person mech-based shooter, you will have 10 battle-bots to choose from, which you can take through a series of 100 levels in single player, and 4 different multiplayer game modes - deathmatch, team…
  • As you may not have noticed, Sumea hit a small milestone just two months ago. Yes, this site has been around for five years now! To celebrate the occasion, I thought it would be great to contact a few people behind the websites that I admire most and find out a bit more about them. You see, being a webmaster myself, I can understand the time, effort, and dedication that these people put in to serve the communuty, and for the most part, the long hours and sleepless nights are rewarded with…
  • FarbsJW has made a post in the forum about his new little platformer / puzzle hybrid game called Polychromatic Funk Monkey.... As anyone who's built maps for tile based platforming games would tell you, building maps for tile based platforming games is fun. That's why I made Polychromatic Funk Monkey, a tile based platforming game about building maps for tile based platforming games. In Polychromatic Funk Monkey the eponymous monkey of funk brings order and rhythm to his chaotic land,…
  • (press release) Australian Video Game Industry Peak Body Calls on Federal Government to Commit to Supporting the Interactive Entertainment Industry GDAA will call on the Federal Government to support the industry when its Game Connect: Asia Pacific 2007 Conference and Expo will be launched at an Industry Luncheon at the MCG (Jim Stynes Room), Wednesday 4 July 12.30pm "The Game Developers Association of Australia (GDAA) calls on the Federal Government to commit to extending to the video game…
  • In this interview on GameSpot, Hellboy producer, John Whiston and associate producer, Rich Forrester, discuss some of the challenges of multiplatform development, co-op and staying true to the Hellboy story. GS AU: What's been easier to work on--the PS3 or the 360 version--and what challenges or advantages does one have over the other? JW: We're definitely pushing both the PS3 and 360 with Hellboy, and they each have their own unique strengths--allowing us to accomplish many new things that…
  • Kotaku have some hands-on impressions of the still-in-development Xbox Live version of Puzzle Quest: Challenge of the Warlords which has been made available for journalists to preview. Kotaku editor, Brian Crecente, had this to say about Infinite Interactive's immensely popular RPG Puzzle game... The game is very similar to the other versions, in fact it remains nearly unchanged with the exception of the controls, the graphics and the online play. The graphics, and the use of rumble, add a lot…
  • Jason Hill has an interview up at LiveWire with Everyday Interactive Networks CEO, Bruce Joy who chats with Jason about his innovative, creative technology called VastPark... (Bruce) VastPark is a platform where anyone can create their own virtual world. Imagine a 3-D version of your own MySpace or Facebook page. Right now it enables 3-D modellers and game developers to experiment with publishing their own 3-D content online, but later this year we'll offer tools that even mum can use to create…
  • (press release) Game Developers Association of Australia (GDAA) Launches Game Connect: Asia Pacific 2007 The GDAA is looking forward to its members and the industry participating in th entire interactive entertainment and technology activities at this year's Game Connect: Asia Pacific 2007 (GCAP 07) GCAP 07 will be an ideal opportunity for Australian and international game developers to network with industry colleagues such as publishers, programmers, developers, creative artists and with…
  • Aussie-Nintendo.com has a brief sneak peek at Looney Tunes: ACME Arsenal on the Nintendo Wii, with a few screenshots of the game to show and a synopsis of the story in the game. They also talk about other aspects of the game such as controls, and multiplayer functionality... This game plays like your typical 3D action platformer. Even though this game had just a little way to go before being complete, the models, animation and textures looked more or less like the final product. From what we…
  • (from Truna) game_on tournament, talk and events for the second half of 2007 ... game_on get_game: medieval 2 tournament and presentation what: casual drop in and play competition starring CA's Mediaeval 2 - all welcome pop by, play a battle, enter score etc - over the course of two days ... finishing with prize giving and presentation by pras moorphy of our own Creative Assembly come and play for 30 minutes ... play for an afternoon ... when: day one:saturday july 7th - 10.00 am - 4.00pm day…