(press release)
Krome Studios announces the development of Viva Pinata: Party Animals
BRISBANE, Australia - July 11, 2007 Krome Studios, the largest independent videogame studio in Australia announced today that they are working with Microsoft Game Studios to deliver the next installment in the critically acclaimed Viva Pi?ata series, Viva Pi?ata: Party Animals. This marks the first time the two companies have joined forces. Viva Pinata: Party Animals is guaranteed to bring gamers and garden…
Sierra has announced that a follow up to The Legend of Spyro: The Eternal Night is on its way to the Wii, PlayStation 2, DS and Game Boy Advance. The console version of Eternal Night will be handled by Krome Studios who were also responsible for the previous console re-imagining of the popular long running franchise. Famed actors Elijah Wood and Gary Oldman will also be making a return, voicing the characters of Spyro and Ignitus. From the press release..
"We're really excited to continue the…
It looks like IR Gurus have another locally loved sports game in their hands with Ricky Ponting 2007 Pressure Play in the pipes for a release later this year on the PSP handheld. The guys at Gamespot AU have a quick question and answer session with chat with IR Gurus associate producer, Rhys Quinert, about the changes in the PSP port...
Rhys Quinert: It's been redesigned and reprogrammed specifically for the PSP. There have been a number of additions that differ from the console versions. Given…
Screen Play has a brief interview with the Victorian minister for Information and Communication Technology, Tim Holding, about the Victorian governments support of the Australian game development industry?s push for the same tax breaks, and Federal government funding schemes that the Australian film industry currently enjoys.
In the interview, Tim expresses his amazement at the Federal governments inability to grasp the huge opportunity they are missing out on by not promoting growth in an…
GameSpot has had a chance for a hands on first look at Third Wave Games developed, War World for XBLA, and the results are all positive.
War World looks to be one of the more polished games coming to Live Arcade, looking more like a retail game than the usual puzzle games or arcade ports. A third person mech-based shooter, you will have 10 battle-bots to choose from, which you can take through a series of 100 levels in single player, and 4 different multiplayer game modes - deathmatch, team…
As you may not have noticed, Sumea hit a small milestone just two months ago. Yes, this site has been around for five years now! To celebrate the occasion, I thought it would be great to contact a few people behind the websites that I admire most and find out a bit more about them. You see, being a webmaster myself, I can understand the time, effort, and dedication that these people put in to serve the communuty, and for the most part, the long hours and sleepless nights are rewarded with…
FarbsJW has made a post in the forum about his new little platformer / puzzle hybrid game called Polychromatic Funk Monkey....
As anyone who's built maps for tile based platforming games would tell you, building maps for tile based platforming games is fun. That's why I made Polychromatic Funk Monkey, a tile based platforming game about building maps for tile based platforming games. In Polychromatic Funk Monkey the eponymous monkey of funk brings order and rhythm to his chaotic land,…
(press release)
Australian Video Game Industry Peak Body Calls on Federal Government to Commit to Supporting the Interactive Entertainment Industry
GDAA will call on the Federal Government to support the industry when its Game Connect: Asia Pacific 2007 Conference and Expo will be launched at an Industry Luncheon at the MCG (Jim Stynes Room), Wednesday 4 July 12.30pm
"The Game Developers Association of Australia (GDAA) calls on the Federal Government to commit to extending to the video game…
In this interview on GameSpot, Hellboy producer, John Whiston and associate producer, Rich Forrester, discuss some of the challenges of multiplatform development, co-op and staying true to the Hellboy story.
GS AU: What's been easier to work on--the PS3 or the 360 version--and what challenges or advantages does one have over the other?
JW: We're definitely pushing both the PS3 and 360 with Hellboy, and they each have their own unique strengths--allowing us to accomplish many new things that…
Kotaku have some hands-on impressions of the still-in-development Xbox Live version of Puzzle Quest: Challenge of the Warlords which has been made available for journalists to preview. Kotaku editor, Brian Crecente, had this to say about Infinite Interactive's immensely popular RPG Puzzle game...
The game is very similar to the other versions, in fact it remains nearly unchanged with the exception of the controls, the graphics and the online play. The graphics, and the use of rumble, add a lot…