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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • When? Friday March 30 to Sunday April 1, 2007 Where? Perth Convention and Exhibition Centre ** Tickets can be purchased online & Early Bird discounts apply now!! ** GO3 is an exciting three-day Electronic Entertainment Expo that will showcase the latest in gaming, hobbies, communication & technologies and electronic entertainment. The Expo is for companies and consumers with a passion for state-of-the-art, interactive leisure pursuits. GO3 is expected to attract 1500 delegates from…
  • It was announced today by 2K Games that the highly anticipated Bioshock, spiritual successor to the acclaimed System Shock series, will be released globally in June of this year for both the Xbox 360 and the PC. Bioshock is being developed by Irrational Games, who have two studios - one in ACT, Australia, and one in Boston, America.
  • (press release) Wellington, New Zealand - January 06, 2007 - Sony Online Entertainment (SOE) and Sidhe Interactive today announced the release of the hotly anticipated driving platformer, GripShift(R) for the PLAYSTATION(R)3 computer entertainment system. GripShift, a re-mix of the award-winning original, has been specially designed and optimized for the PLAYSTATION 3 system. GripShift is available for purchase and digital download exclusively through the PLAYSTATION(R) Network. "GripShift is…
  • Happy New Year, Sumeans. A tad late, sure, but you can never get enough well-wishes, right? Whilst going through and catching up on any news that occurred over the Christmas-New Year break, I came across an interesting article over at PALGN, who managed to catch Microsoft’s Regional Director of the Entertainment and Devices Division for Australia and New Zealand, David McLean. The interview touches on many topics, the Xbox 360 obviously being an active topic, as well as the big…
  • Hello and welcome to my rather belated end of year waffle on Sumea and the games industry. I've been a bit preoccupied with the holiday festivities (which are still continuing btw!), so please excuse the lateness of things! I'll try to make this as brief as I can, but I mostly want to take this opportunity to give thanks to all our regular visitors and members, our sponsors, as well as acknowledge some of the achievements and milestones of the local games industry in the year that just past. In…
  • We're taking a brief break this holiday week on Sumea, so please don't mind the place being a bit quiet until after the new year! We're wishing you all a fantastic time during your festivities, and please do take care! :)
  • Heatseeker, a title being developed for the Wii, PS2 and PSP by Aussie developer IR Gurus, is an avionic action game, with players taking to the skies in lethal jets, swapping bullets and missiles, and showering explosive debris onto the ground below. The game takes command of the Wii’s unique control system for that console’s release, giving players a whole new way to engage in air combat, while the PSP is being designed with an entirely different storyline, and ad hoc…
  • A report from FunCom, Oslo. After two years working on this project, Age of Conan is finally beginning to look and feel like a game. What I'm most proud of course, is that we've managed to develop a thoroughly unique look and feel for the world itself, on ehtat is faithful to Howards' work. We've spent a great deal of time fleshing out the respective cutlures past and present, and we've endeavoured to put them into context, showing influences and what not. Moreover, we've striven to make the…
  • Robert Walsh, CEO and co-founder of Australia's largest game developer, Krome Studios, seems to think so. He has recently written an article for GameDaily BIZ, talking about why Australia is such a great location for a game development company, and why the Aussie industry is destined for great things. Robert writes that Australia is in a prime centralised location in the world, where development companies can outsource and work efficiently and seamlessly with many different international time-…
  • Stomp Pty Ltd is one of Australia's fastest growing and exciting entertainment companies. Stomp Pty Ltd, is seeking a full time sales Electronic Gaming Manager. Stomp is seeking a positive, professional and enthusiastic applicant looking for a career in this exciting industry. Position Description As the Electronic Gaming Manager you will be expected to provide the product and marketing support for a portfolio of existing vendors and acquire product from new vendors suitable for Stomp?s market…