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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • Gamasutra.com had a chat with John Passfield, Design Director at Pandemic Studios, for their Media Consumption column; questioning John on his favorite music and movies, his motivations, and like any true gamer – his all time favourite games! My all time favourite games include Monkey Island, Metal Gear Solid, Resident Evil, Mario 64, Zelda: Link’s Awakening and the original Tomb Raider. Each of these games sucked me in to their worlds and had me hooked until I finished them…
  • A three year project has been announced by the Charles Sturt University, located in New South Wales, working with the Australian Defense Force to create gaming software for military personnel to train with. The project will use animatic avatars modeled on human speech and movement to create lifelike battle scenarios, training the military personnel in crisis management from a communications perspective. Zoe Hibbert, part-time CSU communications lecturer and researcher on the project spoke on…
  • The Age has fired off an article on David Giles, ex Beam Software producer and current Tantalus manager. David proves that not only can casual gaming lead to a fulfilling career, but also show the dedication (perhaps even tolerance) of those we care of most: "I would just disappear into it all day. My partner, who had a full-time job and was supporting me because I was only working part-time, would come home and ask how much I had written today and I'd say 'Well, I found this crystal sword'."
  • Vooks.net caught RedTribe’s CEO and veteran Game Developer Chris Mosely for a chat about the upcoming Wii titles that RedTribe has in development, and to talk a little about what it’s like to work with the next-gen consoles. Chris had the following to say about working with the Wii: The Wii has been a dream to work with so far. We were all very surprised given how early it is in the development cycle. Unfortunately I’m under a very strict NDA with Nintendo and…
  • IGDA IRC weekly chat happens at Tues 8pm AEST Brisbane time but at 7pm in Melb/Syd due to daylight savings)
  • The ATO has every intention of taxing those who make real money by selling items, farming gold and so in MMOs such as Second Life and World of Warcraft. A spokesperson told the Sydney Morning Herald that 'if you are getting a monetary benefit then it's not treated any differently - normal rules apply. Your income will not be treated any differently than if you earned it working nine to five in an office.'
  • Aussie Nintendo have reported that the Wii is making its rounds of Australia via Game1, Melbourne and Sydney's premiere gaming expo. Lucky Melbourne residents will have the first chance on Saturday the 4th and Sunday the 5th of November, while Sydney's play time comes Saturday the 2nd and Sunday the 3rd of December. Aussie Nintendo has also posted great listing of various venues where Wii will be popping up. Just click the following link to find out more.
  • PALGN recently caught up with producer at Torus Games, Kevin McIntosh, to have a chat about what the studio is currently working on, and what the future holds for Torus. It was made clear that while the focus will continue to be on games for the handheld consoles, like the upcoming Spider-Man: Battle For New York, they're beginning to indicate more interest in creating titles for other consoles, such as the next-gen platforms with several games being developed, including those for the Wii.…
  • Earlier this month, Mario Wynands, head of New Zealand’s largest games company, Sidhe Interactive, and also the Game Developers Association, spoke about his hopes that the forming of Peter Jackson’s and Microsoft’s Wingnut Interactive in Wellington will rekindle some interest in the gaming industry, which has nationally plummeted in recent years. He expressed the difficulty in finding programmers, and that the forming of Wingnut, with Peter Jackson at the helm,…
  • The Creative Assembly, responsible for bringing us the Total War strategy game series (Medieval, Shogun, Rome), have two studios; one here in Australia, located in Brisbane, and the other in the UK, in Sussex. In the most recent October edition of the PC Gamer UK magazine, there was a feature on the Top 50 most influential developers in the history of PC gaming, and Creative Assemble took the #11 spot! Along with the rank, came the following quote from the feature: Total War gave Creative…