Skip to main content

The Latest

Popular

  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Irrational Games co-founder, Ken Levine, has been doing some rounds of interviews to various game websites to explain how the Take Two acquisition of Irrational Games came to be, and what it means for the future for Irrational Games (including a tiny tidbit on the Australian Studio)... "IGN: Is there concern that joining a large publisher like Take Two will stifle or compromise Irrational creatively? Ken Levine: Since the acquisition, I think they've been to our studio once. And once you hear…
  • Benefiting from the Autodesk Subscription Program-3ds Max Software Customers Will Receive New Extension to Create Highly Detailed 3D Surface Models SAN RAFAEL, Calif. January 9th, 2005-Autodesk Inc. today announced a new subscription delivery for its 3ds Max 8 software called Pro Booleans, a new value-added feature extension, offered exclusively for its subscription customers. Pro Booleans delivers expanded flexibility for the installed modelling tools in 3ds Max, Autodesk?s professional 3D-…
  • Acquisition Advances Autodesk's 3D Visualisation and Animation Capabilities SAN RAFAEL, Calif., Jan. 10, 2006 - Autodesk, Inc. (NASDAQ: ADSK) today announced that it has completed the acquisition of Alias for cash consideration of $197 million USD. On October 4, 2005, Autodesk announced a definitive agreement to acquire Alias ? a leading developer of 3D graphics technology. This acquisition extends Autodesk's 3D software leadership in the manufacturing and media and entertainment industries. "…
  • From Gamasutra... "According to unconfirmed reports from employees of developer Irrational Games, the company has been acquired by U.S. publisher Take-Two Interactive. The two companies have already been working in close conjunction, with Take-Two registering the trademark for and agreeing to publish Irrational?s forthcoming game BioShock. BioShock has been variously described as the spiritual successor to System Shock 2 (the trademark for which, perhaps coincidentally, Electronic Arts was…
  • This is from a forum post I made recently which I thought was worth a mention on the front page. A long time ago, Beam Software had a website. Unfotunately, it closed down seven years ago shortly after Infogrames purchased the studio, and gone was that wealth of information on Australia's longest running studio. What's worse is that The Way Back Machine (a website that archives other websites from long ago) didn't store this site at all, and there's no trace of it anywhere else. The good news…
  • Gamedaily Biz has some great tips and advice for those of you who are slugging it out on your own as an independant game developer. It's an interesting read, particularly in these rather challenging times for game development... "It's not easy being an independent developer, especially during a time when it's becoming more and more expensive to make games. But there are ways to get around that if you know what opportunities to look for. Jon Goldman, CEO of Foundation 9, shares some of his…
  • This is a project I've just started this week end. Started in Maya and I've just started sculpting in Mudbox. Lots to go yet =) All crits and comments welcome 3DnuTTa
  • The very honourable Yug has posted in the forum about an article he researched and compiled called "The Top Ten Aussie Made Games"... "Basically, this list is to bring to light some of the more noteworthy games that have been created locally and were commercially and critically successful. It's also to try to let people know where credit is due, and that there is alot of talent in the Australian Games Industry." On a related note, Sumea had a vote a while back on the greatest Australian made…
  • The closure of Ratbag games has affected a lot of people, and there have been a few personal stories of woe to come from the whole mess, the latest of which includes this... "My partner Craig was here in Australia on a Working Holiday Sponsored Skilled visa with Ratbag Games. Then a big bad company, Midway, came and bought the company, with pie-crust promises to make it an even better place to work. After just 5 months of owning it, Midway have shut down the company! So we are in the…
  • I wish Micro Forte would release some sort of official statement on what is happening with Citizen Zero, but in the meantime, some chap has posted up a never-seen-before promotional picture of said game in the Citizen Zero forum thread of CZ pictures. The picture shows some of the futuristic environments, characters, and weapons this Massively Multiplayer Online Action Game promised. They're fantastic art assets indeed, and one wonders if they could've branched off and made an Unreal Tournament…