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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Matt Ditton from Pandemic Studios is currently in Tokyo for the highly anticipated Tokyo Games Show 2005 that begins this Friday, the 16th of September. It's not all for pleasure though as he'll be presenting a talk prepared by John Passfield and himself. The presentation was organized by the Queensland Government and will be given to major Japanese publishers. It's all about the Australian Games Industry with an emphasis on Queensland. The talk will use Pandemic Studios as a case study to…
  • The next Crash-Ed course - 'Introduction to Game Programming' - will begin in October, and will run for 6 hours on Saturday every weekend. Introduction to Game Programming "This course introduces the applicant to the fundamental concepts of game development, and takes them through the process of creating an complete game from nothing. Applicants must have a basic knowledge of programming, and should be familiar with the concepts introduced with Course 1 (see above). The course is taught in 'C…
  • Message from Lava Injection Studios I would like to congratulate each and every one of the challengers for the Sumea Modeller Challenge #7 and a special thank you to the judges for taking the time to look over each entry and mark accordingly. Each year we see the Australian game development industry grow and it is great to see the local talent reflected in the entries in this competition. So, it is my pleasure to announce the winners of the Sumea Modeller Challenge #7! 1st - Challenger #11 -…
  • Anonymous
    Submitted by Scott Leaman The Brisbane Game Developers Meetup Group is meeting for the last time ever!!! ........ at least under my organisation My schedule is getting a bit more hectic, so I'll be stepping down as organiser after this meetup. If you've come before, or if you've missed out then come along and help make this meetup the best BGDMG Meetup ever! Everyones welcome, students, enthusiasts or even *gasp* paid game devs. Let's make the last one the best one. Same place as last time. Out…
  • Anonymous
    Quest for Utopia There are three new screenshots on the Screens 2 page. Making good progress on the game after some development issues. Meaning I had problems working out how some things should look in the final game.
  • The first commercial title from Nocturnal Entertainment Australia, 'Ultimate Arcade Games' for the Game Boy Advance has gone gold. This is the first commercial title to use Nocturnal's "Catapult" development platform, and 'royalty-based' development model. UAG will be released to retail in the US in mid-October, with Nocturnal planning to handle distribution arrangements within Australia. http://www.nocturnal-central.com Ultimate Arcade Games? goes gold Telegames adds first ?budget priced?…
  • Anonymous
    Submitted by Matt Wheatley The Academy of Interactive Entertainment [AIE] was announced as the winner of the ACT Small Registered Training Organisation of the Year award at a gala event at Parliament House, Canberra, last Thursday night. In accepting the award, Ian Gibson, Head of School at AIE Canberra, paid tribute to the ?people of good will? from government, Canberra Institute of Technology, industry and training associations who have supported AIE and ?the talented staff of great good…
  • Larissa Hjorth - RMIT University By considering mediated concepts such as place and intimacy, this paper explores some of the cartographies of gaming and mobile technology and their replication of symbolic and traditional exchange rituals in South Korea. Thursday 15 September 2005 at 7:30 pm 78-80 Curzon Street, North Melbourne, VIC 3051 Fees: Non-members: $5; Concession: $3; Members: Free For further info: P:93296381; E:postcol@netspace.net.au; W:www.ipcs.org.au
  • I've just received the dates and addresses for the 3D Studio Max 8 launch events in Australia where you'll get to find a whole lot about the new features from Autodesks popular 3D program... Melbourne - Monday 19 September 2005 Time: from 6pm onwards Venue: Victorian College of the Arts, School of Film & Television, Grant St, Southbank, VIC 3006 Sydney - Wednesday 21 September 2005 Time: from 6pm onwards Venue: The Fox and Lion Hotel, The Entertainment Quarter, 1 Bent St, Fox Studios…
  • Anonymous
    Submitted by Luke Van Leuveren PALGN Launches Smart PSP Formatting Sydney, Australia, 10 September 2005 - The PAL Gaming Network (PALGN) has today launched its new technology, designed to detect and correctly render web pages viewed via the PSP browser. James Gay, PALGN's Manager says: "Those of you who have tried out the PSP browser are likely to find the experience akin to browsing on an old 468 computer with a dialup connection. Typical load times for most sites range from 60 seconds, up…