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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • SAN FRANCISCO ? August 29, 2005 ? Today Ubisoft, one of the world's leading video game publishers, announced that it has signed an exclusive deal with Red Mile Entertainment? to publish and distribute the Heroes of the Pacific? video game in North America for the PlayStation?2 computer entertainment system, the Xbox? video game and entertainment system from Microsoft and PC. Heroes of the Pacific is a dramatic World War II aerial combat-action game developed by IR Gurus of Australia. Heroes of…
  • August 25, 2005 ---SCEI, Sony, Toshiba and IBM today announced that today released to the public key documents describing fresh technical details of the revolutionary Cell Broadband Engine architecture. Today's announcement is the next major milestone in the Cell project, which began with the formation of the STI (SCEI, Sony, Toshiba and IBM) Cell Design Center in Austin, Texas in March of 2001. Technical specifications were released in much anticipated papers delivered at San Francisco's…
  • There's a great interview with Peter Jarrett of Gridwerx up at BligLuke.net. Gridwerx is an independant games developer from Queensland who are on a mission to complete their first person action sci-fi RPG thriller called Gridwerx Genesis. The interview touches on how and when Gridwerx were formed, their main focus, working as an independant game developer, and plenty of stuff on their game. Check it out! " We represent the underdog, the rebel. We embrace the future, to connect the real and the…
  • Aussie Nintendo has a transcript of the video that Krome Studios CEO, Robert Walsh, gave to Gamespot. Robert gives a sneak-preview breakdown of what you can expect in Ty: Night of the Quinkan, a little Ty history followed by Robert's thoughts on current gen vs. next gen. Also mentioned is the publisher switch for the Ty games... "A great partnership with EA helped launch the series, but the folks at Activision were really excited to add Ty to their portfolio, so it seemed to be a good fit for…
  • Anonymous
    Submitted by Mark Theyer Gold Coast company TheyerGFX has signed with BMW AG to build the Williams BMW F1 race car, as a virtual "ready to assemble" 3D model Kit. The Williams BMW FW27 car is available now at the 3D Kit Builder website www.3dkitbuilder.com. In other news, you can build Criag Lowndes V8 Supercar number 888 by visiting their website at www.teambetta.com. It's all good clean fun! Mark
  • TY the Tasmanian Tiger 2: BUSH RESCUE (GBA), developed by Krome Studios and Halfbrick Studios, received first place in the Best Handheld game category at the Sumea Awards 2004 and the Australian Games Developer Conference Awards 2004. Gameboy IGN has the first screens, videos, and details on the follow-up title to the well received titile.. "The GBA sequel will feature an updated design based on the platform hopping action of the previous Ty game, putting a heavy focus on the critter's sack…
  • Anonymous
    Submitted by Matt Curtis When: Thursday September 1st, 2004 12.00noon - 6.30pm Courses available: 3D Animation for Film & TV 3D Animation for Games Programming for Games Venue: AIE Melbourne The Atari Building Level 8, 14 Queens Rd Melbourne (opp. Albert Park Lake) ? Watch classes in progress. ? Student artwork on display. ? Chat to tutors and current students. ? See games and 3D animation in development. For more information: Tel: 9820 8201 email aie.vic@aie.vic.edu.au
  • It seems that StarGate SG-1: The Alliance is continuing development at Perception amidst all the commotion with their publisher JoWood. Gateworld.com has a timely interview with Ben Lenzo, CEO of Perception, which fills in the blanks on how the StarGate license was obtained, who rightfully owns it for game development, along with how the game itself is progressing... Tell us a little about the current status of Stargate SG-1: The Alliance. How does the game look and feel? The game is…
  • The Australian Game Developers (AGD) Awards celebrate and honour game developers in the Australian and New Zealand game industry who have devoted time and effort into creating innovative interactive entertainment. The Awards will be presented during the Australian Game Developers Conference Gala Awards Dinner on Saturday, 3 December 2005 . All finalists and winners are selected by the AGDC Awards Committee (except for the unsigned games category which is voted on by AGDC delegates). The Awards…
  • Join Autodesk for an afternoon of special presentations from game industry powerhouses Epic Games and BioWare. Dr. Michael Capps, President of Epic Games will be on hand to present the pipeline benefits of Unreal? Engine 3. Diarmid Clarke, Senior External Producer at BioWare will provide an inside look at the making of mega-hit Jade Empire. (Note: Please note Diarmid Clarke of Bioware has not made the tour.) Michel Kripalani, Games Industry Manager from Autodesk will provide an overview of the…