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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • AustralianIT has an article on Ptolemy Oberin, a graduate of RMIT, on his journey into the games industry as a programmer after attempts in the field of commerce and application programming... In the third year of his computer science degree at RMIT University, Oberin had taken two electives in video games programming. His work was good enough to feature at the 2003 Australian Game Developers Conference. It also gave his folio the depth to secure a job with video games development company…
  • Serious Videogames Kirsty Baird: Artists Talk Saturday 21st May, 2pm Screenpit, ACMI, Fed Square (limited seating available) Free! Artist Kirsty Baird discusses Street Survivor, an extraordinary 3D game in development that throws players into the world of recently homeless teenager Sonya. Street Survivor is designed to give young people at risk of being homeless a better understanding of life on the streets and types of support available. It is an example of how games can be more than just…
  • Nocturnal Entertainment Australia (a Melbourne based company) have announced that their GBA title "Pocket Arcade Classics" has been picked up by US publisher "Telegames USA" for worldwide publishing and distribution. The game will be part of Telegames 'Ultimate...' GBA series, and will go under the title of "Ultimate Arcade Games". Nocturnal will retain all IP rights to the game (except for the title which is owned by the publisher). The Nocturnal CEO wants to especially thank everyone at…
  • When publishers are taking less risk these days with orginal titles, it gets extremely tough for developers to secure a publishing deal that isn't related to a movie/tv title or sequel. The Sydney Morning Herald has an article on the $300,000 shortfilm investment by Melbourne game developer, Tantalus, that aims to launch a new franchise and help pitch the game to publishers... "It's very difficult," says Tom Crago, the chief executive at Tantalus, where the new product is a game called Anaka…
  • From polymonkey.com... This is the back of Joel. Joel works for a company called Halfbrick. They did the GBA conversion of TY2. It was Joel's first internationally released game. He always wanted to be a programmer. He's in the process of tattooing his CV onto his back. I have nothing to add but the facts. (Of course, this news item makes more sense when you click on the following link to see the picture!:))
  • Looks like I'm moving to Oslo in mid June. More Anon...
  • www.game4x.com has a great interview with Daniel Visser, CEO of Wicked Witch. Daniel tells how he got into the games industry, how tough game development actually is, and why he started up Wicked Witch. It;s a great insight into what Wicked Witch do and the games they develop, such as WarMonster: Online... "We are pretty excited about our mmorpg that fits in under 96kb! That is the sort of crazy challenge that Wicked Witch can't help but attempt. So we funded all the r&d ourselves, then…
  • Fun Burger a leading developer of 3-D games for mobile phones, today announced their latest game, Infiltrator-X, a first person shooter game that goes above and beyond the quality of what has ever been produced on a mobile phone. "Infiltrator-X allows console style graphics and gameplay on your mobile phone. With new hardware-accelerated phones designed with gamers in mind, we really saw the need to produce a high quality game that people can play for 5 minutes or 5 hours. Infiltrator-X is…
  • RPG Vault has published the second part of the huge interview with Sydney developers, Imaginary Numbers, on their RPG called Tactica Online. In this final part of the feature, they discuss the other side of Tactica Online - the server technology, community and development support, the status of development, why Tactica Online will succeed, and some more details on Imaginary Numbers... Luke Carruthers: While we're only a year old as a studio, but we're all veterans, with experience on titles…
  • Fun Burger announces Infiltrator-X, the leading first person shooter game for mobile phones. Melbourne, Seoul (May 4, 2005). Fun Burger a leading developer of 3-D games for mobile phones, today announced their latest game, Infiltrator-X, a first person shooter game that goes above and beyond the quality of what has ever been produced on a mobile phone. "Infiltrator-X allows console style graphics and gameplay on your mobile phone. With new hardware-accelerated phones designed with gamers in…