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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Thanks to Tim Richards for letting us know of this news... Bigkid.com.au reports on a slashdot.org posting causing alot of interest, concerning Sony Computer Entertainment Australia getting ready to use the Australia-American Free Trade Agreement (FTA) to base a new case for outlawing PS2 mod chips; see here. To implement the already agreed FTA, some Australian laws will change, including copyright laws. The slashdot article refers to an article in the Australian IT, "Sony push to outflank PS2…
  • GameZone has an interview with Imaginary Numbers' CEO Luke Carruthers on Tactica Online, serving up a great introduction into what this locally developed multiplayer turn-based game is all about... "There are several unique aspects to Tactica Online. The squad-design element is something that hasn't really been done outside collectible card games before, and we're excited by the diversity of gameplay it offers. Through it, every battle will be different, and every player can completely…
  • John Passfield, previously of Krome Studios, has posted in his Game Musings blog revealing what he's up to... It?s so good to be back making games again! And I mean actually making them, not just directing somebody else to make them. While I enjoyed my time at Krome working on the TY the Tasmanian Tiger series, I was itching to get back to my roots and craft a game from the ground up. So, while I?m getting the ?next big thing? off the ground, I?ve been getting my hands dirty and making a game.…
  • Gonzalo Frasca Serious videogames: playing with fire Australian Centre for the Moving Image Wednesday 23 March, 7pm Full $15 Concession $12 "Is it possible to design videogames that deal with social and political issues? Are video games capable of being more than just fun?" These are the issues that Gonzalo Frasca addresses within his work, which focuses on videogame rhetorics, advergaming, and political and educational games. Frasca currently works as a researcher at the Center for Computer…
  • Imaginary Numbers, an independant developer from NSW, has announced Tactica Online, an online RPG set in the era of Leonardo da Vinci... From IGN... In Tactica, players will control a team of characters with customized skills and abilities. The developer describes building a combat-worthy team as similar to building a deck in a collectible card game. The game will offer action in the form of missions, Tournaments, and Campaigns, the last of which affect the game's primary story. The game's…
  • Just an update on a previous news item regarding the Information Technology Industry Award on Sumea... GameSlaves.org tells of the coming wage changes by law for programmers in the field of IT, including game programmers. The changes mean that game programmers in Australia will be fairly compensated for overtime work, and entry level programmers get a fairer wage. If it is indeed true, the implications for the local industry could be enormous. From GameSlaves.org.... On January 1, 2005, the…
  • IGN have six new sceenshots of Perceptions' Stargate SG-1 - The Alliance game. Check 'em out!
  • (Rob.C has posted in the forum) We are currently re designing GameBiz and I am looking at someone who can follow our templates for design and do the graphic design for the site. We have a template of the design for GameBiz but need the actual graphic design of the site to be done. The database and splicing into HTML we can do. The HomePage has been designed, we require the pages within the website to be graphically designed based on our template. What will be required: Graphic design of the…
  • *23-25 November 2005 - Sydney, Australia * Submission Deadlines: Full Papers: 15 June 2005 Short Papers: 22 June 2005 Demo Proposals: 29 June 2005 The computer game and interactive entertainment industry is now a multi-billion industry driving new computer technologies and defining a new set of cultural conventions. The lack of game-specific academic conferences has prevented many academics from fully embracing game development as a serious field of study. As a result, although current research…
  • Anonymous
    Futuristic racing game is on its way San Francisco, CA, March 8, 2005 -- Nokia and Tantalus Interactive today announced Payload, a futuristic action game that blends white-knuckle racing with a heavy dose of hard-hitting destruction. With its amazing 3D graphics it offers a unique mix of strategy, combat and traditional racing. This N-Gage exclusive game is sure to get pulses racing whether it's played alone or against up to 4 friends via Bluetooth wireless technology.