There is a fantastic thread in the Sumea forum with an open discussion on Free Play 2005. Next Wave's Free Play 2004 was an extremely successful and accessible independant game developers conference for everyone, and here's your chance to forward your suggestions, opinions, and comments for Free Play 2005!
If you came along to Free Play in 2004 (and there were a lot of you), please hop on over to the forum and tell us what you're dying to see in the conference for this year! All comments and…
Nocturnal Entertainment Australia has announced the release of Catapult v1.41.3, the latest revision of their development system for the Game Boy Advance(tm).
Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult comes with an integrated, comprehensive users guide, and a series of tutorials for beginners.
Catapult v1.41.3 has the following new major features:
- New resource manager
- User…
Queensland publication, The Sunday Mail, has an article about the very active Queensland game development industry. The article includes a chat with John Passfield (co-founder and Design director at Krome Studios) on Queenslands sold reputation, and details some of the support the Queensland government has provided to the industry...
The State Government will put almost $1 million into the industry Some of the money from the Government's new Interactive Games Industry Package would help games-…
Marcus Westbury, Next Wave Festival Artistic Director, has posted some great news about the Free Play conference for this year...
Hi Sumeans,
So you can put it in your diaries we (Next Wave) have tentatively set down the dates of Fri 15, Sat 16 and Sun 17 July 2005 for this year's Free Play conference. All going to plan, it will take place in Melbourne at the Australian Centre for The Moving Image at Federation Square (no more complaints about how rough the venue is!). Suggestions for how we…
It looks like the StarGate SG-1 website is no longer a teaser site, having just been relaunched with more information, new screenshots, and a very busy forum as well...
"G?day all,
Welcome to the Official forums and greetings from all the team here at Perception. We?re all excited here with launch of the website and the forums because we can finally share with you some of the things we?ve been busy working on. We?re looking forward to reading your thoughts about our game and to showing you more…
There is a Sumea mod in the works, and we're in the beginning process of the collaboration. We have a general idea on the direction of the mod, and we'd like to open up the character designs to you concept artists out there. The three different player classes are:
1. Engineer/demolitions/ammo supply : Fast and moderately armoured.
2. Covert/hacker/medic : Fast and lightly armoured, and their rifle/machinegun includes a sniper scope
3. Heavy weapons/Infantry : Slow and heavily armoured
The…
Posted in the forum. Thanks Mdobele :)
I've just noticed that the AGDC website has released a BUCKET load of photos covering the entire conference. There are some really great shots in there, and a few of the sumea regulars that we wish they hadn't taken
They have also released the powerpoints for the speeches as well as two videos. The "Duke Nukem Style - Conference Highlight Video" is a must see.
Pop on over and check em out
This is a reworking of an old concept that I'd done in 2003 for an undisclosed project. The concept was for a rapid depolyment VTOL personnel dropship. Markers used.
Yes, the votes for the Sumea Developer Awards 2004 has been tallied and put up on Sumea! A big thanks to everyone who took the time effort to vote in the third of our annual developer awards (over 180 votes total)! All your votes are appreciated, and every single one counted! We've had some new categories this year, including the mobile games and independant developers to vote for! This awards will also be marked down as the stringest Sumea Developer Awards so far, with the any sort of rigging…