Bigkid.com.au have a great news item with information on the kind of salaries a person would expect in the local game development industry. The survey covers pretty much every role in game development, and is probably a good guide to follow if you're sussing out what kind of salary you should be getting/hope to get when you apply for that job! Entry level/junior positions seem to range from 30-45k, where leads can hope to get from 60-90k a year. It's an interesting read, so bookmark it for…
RPGVault have the third installment of their interview with Micro Forte lead designer, Paul McInnes, on all things about Citizen Zero...
"The game is in early alpha. We have been developing the technology for over five years now. We have been developing the game itself for two years on the Xbox, but we maintained the PC client as part of the BigWorld technology program and the game is fully playable on PC."
The RPGVault interview series with Paul on Citizen Zero have been extremely indepth and…
A new version of Tribes Vengeance is available to those lucky enough to be part of the closed beta. Gamespot and PC IGN have a review of the updated beta on their sites...
"Tribes: Vengeance is also shaping up quite well. Irrational and Vivendi showed the game to fans at last weekend's Tribal Wars LAN event in Los Angeles and allowed them to actually try out the beta version of the game as well. If all goes according to plan, Tribes: Vengeance should ship sometime this fall."
- Gamespot
"The…
I'm happy to announce that Krome Studios have sponsored Sumea Launchpad for another year! Krome's continuing sponsorship means that we will be able to keep on doing what we do here, such as focussing on local game developer news and events, job openings, competitions, activities, giving exposure to local talent through our free member profile service, and providing a helpful community.
Krome's sponsorship has enabled Sumea to migrate to a bigger server in America, which, apart from only a few…
Submitted by bootface
Finally, South Australias first fully accredited course for the Computer Games industry.
"The Certificate IV in Game Art will be introduced in Semester 2, 2004. This course will provide skills and knowledge needed to produce 3D art for Video Games. It is designed to assist you to develop skills for the production of art assets such as textures through to character creation for incorporation into a Game Product.
At the completion of the Certificate IV, you will have skills…
Get yourself roughed up with the new bare-knuckle fight sound effects set just added to CastlesMusic.com's online, royalty free sound effects store.
Entitled "Punch-Up!" the new sound set features 100 individual punches, blocks and kicks, a set of ear-ringing slaps and a selection of martial arts style whooshes.
"Punch-Up!" can be previewed and purchased for US$29.95 at Castles Music's online store: http://www.castlesmusic.com/cmpShop.php
'This is one of the most affordable and safest ways for…
Gameboy IGN has some more pictures of the Game Boy Advance version of Ty, the Tasmanian Tiger 2, which is in part developed by Halfbrick Studios! IGN had this to say about the game...
"Gameplay-wise, Ty 2 is your traditional platformer that puts heavy emphasis on boomerang action...
Overall the game, while very standard and traditional in its platforming design, was a satisfying experience in the short time we had with it."
Click the link below for the article and pictures!
RPGVault has the second part of their interview with Micro Forte Lead Designer, Paul McInnes about Citizen Zero. (You can find the first part here).
It's a pretty exhaustive interview about Citizen Zero, ranging from it's goals, how it compares to other MMOGs, backstory story, to factions, and more. So if you want to know in detail what it's all about, I'm sure you'll greatley apppreciate the interview...
"Citizen Zero is an action game, and combat is the core of the action gameplay. The combat…
Peter Respondek is the creator of two official maps for Unreal Tournament 2004 by Epic Games. The Assault map called AS-Glacier which features the very powerful ion tank, and the death match map DM-Corrugation were both created by Peter, who isbetter known in the mapping community by the nick "Rahnem".
In what must be a pretty busy and exciting period for the talented Queenslander, from the work in the official release of Unreal Tournament 2004, the level designworkshop…
Submitted by Andreas Poike / ASGD
The Swedish game development community is expanding and new talent is needed.
Sweden has a long and proud tradition of developing first class games and 2004 looks to be another stellar year. Games like Battlefield Vietnam, Rallisport II, The Chronicles of Riddick and Ground Control II are getting great reviews and selling well. Sweden?s game developers are now looking for more talent to keep up with the expanding business.
There are job openings for artists,…