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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • www.experiencegaming.com has an interview with Ken Levine (General Manager and Creative Director) on what's going down at Irrational Games. The part we're interested in is of course about the Canberran studio of Irrational... "XG: Can you tell us more about Irrational Games?s Canberra game development studio? What are your plans for the studio? What are some of the games you will be planning to move to the studio? KL: The Canberra studio is currently working on Freedom Force vs. The Third Reich…
  • Anonymous
    If you want to work as a game developer (artist or programmer) in Perth, you need to read this message. If you know anyone else who might be interested, please forward this message to them. Perth is currently contending with other locations to secure a large-scale game development project. A significant number of jobs will be on offer if the company sets up its studio here. The project is likely to run for several years, starting in 3 months' time. SIGGRAPH Perth has been asked to demonstrate…
  • GameDaily has a great great article up on Krome Studios CEO, Robert Walsh. It begins with Robert's rather accidental start in the local game industry, the frustrations of the early days, right to the considerable success story that Krome Studios has become. It's a fascinating insight into Krome Studios, where the emphasis is on the importance of keeping IP (they are able to pursue the Ty, the Tasmanian Tiger branding into animated cartoons and merchandise), and avoiding being pidgeon holed by…
  • XboxWorld.com.au has a rather informative interview with lead designer, Paul McInnes, about the long awaited Micro Forte MMOG called Citizen Zero. Along with the many questions answered about gameplay issues, classes, and weapons, are the new bits of information which are of great interest to someone who's been following the development of CZ for the last few years... The great news is that Citizen Zero will be very much playable even with 250 ms of latency, meaning that most local players…
  • The Age has a great article on the games classification issue in Australia. It's a well researched and written summary of the situation in Australia, reporting on a study which found no real evidence to link games as an influence to violent behaviour, the governments unchanged stance on the need for an R rating for games, along with the GTA3 censorship debacle... "The Australian Library and Information Association says the public wants change. "The research undertaken demonstrates no evidence…
  • IGN have available some great new screenshots of King Arthur, the movie license currently being developed by Brisbane's Krome Studios...
  • Nocturnal Entertainment Australia announced today that it has entered into a joint initiative with the Melbourne International College to make 'Catapult Educational' available for two of its courses starting next semester. "This is a fantastic opportunity for Nocturnal, giving us a foothold into the lucrative educational sector" says Nocturnal Entertainment CEO Michael Shamgar. "Catapult is a dream package for educational institutions. It is cheap, easy to use and attractive to students,…
  • Re-posted from the DLF: Calling all Game Developers (Artists and Programmers), Perth If you want to work as a game developer (artist or programmer) in Perth, you need to read this message. If you know anyone else who might be interested, please forward this message to them. Perth is currently contending with other locations to secure a large-scale game development project. A significant number of jobs will be on offer if the company sets up its studio here. The project is likely to run for…
  • Anonymous
    Micro Forte has a page scan of an article from Animation Magazine relating to the Australian game development scene up on their website. There's a variety of tidbits on everything about local game development, from government support, the thriving game education sector, a list of the biggest titles to come out of Australia which include games from the early days of Beam Software to the titles like Transformers (Atari Melbourne House) and Ty, the Tasmanian Tiger (Krome Studios) of today. The…
  • I didn't know games were being made for DVD players, but an Adelaide games company going by the name of Imagination Entertainment has scored a large licensing deal to produce games on them! ADELAIDE based game company Imagination has secured a European licensing partnership it says will generate $US100 million ($145 million) in revenue over three years. The 10-year partnership is with Hasbro Europe for licencing of Imagination's "DVD Game" titles, which can be played on a DVD player.…