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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Tantalus Interactive today announced the establishment of Tantalus Asia, a studio based in Kuala Lumpur that will focus on developing titles for wireless devices. Based in Melbourne, Australia, Tantalus Interactive was founded in 1994 and has established a reputation as one of the world’s leading handheld game developers. The company also makes games for console, including the recent hit Unreal 2 for X-Box. The Malaysian studio is a joint venture between Tantalus Interactive and…
  • (from the website of Kevin 'Zaph' Burfitt, Producer, Atari Melbourne House) On Thursday 6th May, the Sunrise show on Channel 7 will be crossing to Atari Melbourne House multiple times to show the studio and Transformers (PS2), starting at 6am(!) If you want to see some of the faces behind Transformers, some behind-the-scenes bits, and some sleepy looking programmers then tune in! Yes, I'll be getting to work at (gasp) 5:30am ! http://seven.com.au/sunrise
  • Andrew James, Lead Artist at Irrational Games Canberra, writes in the latest installment of IGN's Tribes: Vengeance Developer Diary. T:V is nearing alpha and Andrew explains where the art team is at, currently polishing up the single player and multiplayer levels. There's mention of the fun to be had with the Havok's physics engine, and also the compromise on normal mapping with per pixel lighting. "Since we didn't have time scheduled to create every asset as a high-res model and process them…
  • Wellington, NZ - April 30, 2004 - Game development studio Sidhe Interactive celebrated winning not only the Creative Gold category at last nights' annual Wellington Region Gold Awards ceremony, but also a win in the overall category, the Supreme Gold award. The awards, now in their 6th year, celebrate commercial enterprise and excellence in the region. Previous winners of both the Creative and Supreme Gold awards have included Weta Digital and Weta Workshop, special effects wizards behind the…
  • Nocturnal Entertainment will release Catapult v1.40b in 2 weeks. Catapult is a 'all-in-one' integrated development package aimed at the Gameboy Advance. The upcoming release has more than 250 improvements/fixes over the previous release, and represents the single biggest incremental improvement since Catapult was announced. Some of the core new features include: - multi-layered level editor (each level can contain up to 4 layers) - rendered fonts (much cleaner looking text) - support for XM…
  • Anonymous
    Submitted by Zaph Atari announces that Transformers has Gone Gold: Atari Inc. (Nasdaq:ATAR) announced today that its highly anticipated TRANSFORMERS(TM) video game, created exclusively for the PlayStation(R)2 computer entertainment system under license from Hasbro Inc. (NYSE:HAS), has gone gold. Based on Hasbro's hugely popular brand, Atari's TRANSFORMERS video game will be available worldwide on May 11th. Atari's TRANSFORMERS video game puts players in the TRANSFORMERS universe like never…
  • The Free Play: Next Wave Independent Game Developers' Conference website is officially up! You can find all the news and information about the conference from the conference schedule, entry costs and registration, transport and accomodation information, backgrounds on all the speakers, and lots of other details... Registration is also open, so if you want to pay for the conference entry now, head on to nextwave.org.au Make sure you visit the session signup page if you're planning to participate…
  • Thanks to Fips for sending me this bit of news. It looks like the wall of silence has finally been lifted from Citizen Zero, with Paul McInnes (Lead Designer) revealing some long awaited information on the Micro Forte title... "So what has been happening with the game over the last few years? Well, the simple answer is that it has gone from dream to reality, with a few twists and turns along the way. In the process we have had a chance to experiment with the gameplay and develop the core of a…
  • HomelanFed and Adrenaline Vault have some previews of Infinite Interactive's Warlords BattlyCry III. HomelanFed comments that keeping the game in 2D held it back from a greater appeal, whereas the genre has moved on to 3D... "Still, with the sheer amount of content in our beta version of Warlords Battlecry III, Infinite Interactive looks like it will deliver on a robust gameplay experience that is even more expansive than the two previous games in the series." - HomelanFed Adrenaline Vault has…
  • Mark Coombes, producer of the Transformers title is interviewed at Playstation GameZone. Mark answers questions on the linearity of the missions, why they came up with only three playable characters and their distinct abilities, the engine that runs Transformers, and a whole lot more... "We approached the development of Transformers with the intention of making absolutely the best game we could, we innovated a lot of new technology for the game to realize the ambitious worlds and player…