Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
The basics - by definition these are supposedly the simple pieces of foundation everything else should be built on. Why then, does it seem so many people seem to miss some basic fundamentals and end up having to re-learn them at a later stage?
The simple truth, is that we're simply not taught them. Whether it's down to a teaching method, the artist not studying it, or the fact some things just can't be picked up off the net or out of a book but have to be experianced to learn, it's a problem a…
It's worth mentioning that there is a modelling competition run by the tv show Control Freaks. Up for grabs is a copy of Maya 5.0 Complete, worth $4000...
"We want you to design a 3D model for a "Need For Speed Underground" "Tuner Car". Send us a copy of the model, plus 3 rendered views.
We'll pick the best 6, and send them off to Electronic Arts, who will make the final decision. All entries need to be in by 10th September . The winner recieves a full version of Maya 5.0 Complete, thanks to…
Gamers.com has a preview of Atari Melbourne House's Transformers Armada: Prelude to Energon, with some comments with Andrew Carter, Melbourne's VP of development.
"Carter describes Armada's gameplay as the exploration and platforming of Ratchet & Clank combined with the advanced A.I. and heavy-duty combat of Halo. "The emphasis is on shooting and combat," he says, "and on the exploration of vast, open game worlds."
Read the article over at Gamers.com
The-Junkyard.net has a great interview with Robin Smith, vice president over at Auran. He answers a nice range of questions regarding Auran, the Jet engine, their demo with Nvidia, and a whole heap of stuff about their upcoming railroad simulator: Trainz Railroad Simulator 2004.
"Our technology team has been developing Jet for 5 years. Version 1.0 has been licensed to a dozen different countries and the team is currently developing V2.0. Since we are an in-house team, we get to use the…
XBoxWorld.com.au have scored themselves some Sydney screenshots from Project Gotham Racing 2..
"Players will be able to race around Sydney in all its fully researched, photo realistic recreation glory, with detail down to the finest level ? take a peek at The Park Hyatt, marvel at the sandstone effects on Sydney's Bridge foundations and look at the highly detailed pub fronts of the Lord Nelson and The Orient Hotel or even the infamous Jacksons on George!"
Jump on over to XBoxWorld.com.au to…
Nocturnal Entertainment Australia has announced the release of Catapult V1.30b.
Catapult is a development system for the Gameboy Advance. It currently supports all Windows platforms, with a Linux version to be released shortly.
It includes a editor, emulator, debugger, integrated toolset and custom language designed around the GBA hardware. It includes a detailed 100 page development guide, and ten tutorials for beginners.
Catapult can be download from Nocturnal's website, and includes playable…
Because making games is a rather expensive affair, the Queensland government has decided that it will help out by spending $1 million over the next four years on Queensland game developers.
"The program will provide development kits for a range of console-game formats, fund industry attendance at key conferences, sponsor business mentors, and secure affordable broadband access."
Queensland boasts "18 game development companies, employing about 300 people, and representing about 40 per cent of…
PC.IGN has another developer diary on Tribes: Vengeance. This time it's with artist, Jonathan Pelling.
"..I am part of the design team at Irrational Games, Canberra Studio. I was part of the art and level design team on Freedom Force, and I've been building levels in Unreal for Tribes: Vengeance since the beginning of the project. In this diary I'll talk a bit about what we are doing from a single-player level design perspective to make sure you'll still know you're playing Tribes, and not just…
Although we've known of Atari Melbourne House's next game for a while, Atari have made it more official.
"Atari Games today revealed its plans to bring Hasbro Inc.'s Transformer Armada: Prelude to Energon exclusively to PlayStation 2 in spring 2004.
The third-person action-adventure game, in development with Atari's Melbourne House (Le Mans 24 Hours, Men in Black: Alien Escape), enables players to take on the role of three Autobot Tranformers as they explore massive 3D environments on foot or…
Film Victoria's Digital Media Fund Game Content Development closing date 19th September 2003
The objective of this Program is to assist established independent Victorian based game developers to produce market driven game titles in which they own the Intellectual Property (or a percentage thereof) and build stable businesses.
Guidelines & application forms are available at www.film.vic.gov.au