Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. Made in Blender and Unity with Warudo used for real time tracking.
You can view some videos of the tracking and animation in action at the ArtStation link below.
Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
The character is my own design, he is an alien primate based on the crowned lemur and mandrill. I gave him some big whiskers to experiment with areas of expression outside the main facial features.
I've shared some of the character renders here but you can check my ArtStation to view the face tracking and more breakdowns.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
I was responsible for the modeling, texturing, rigging, animating and tracking integration. It was created primarily in Blender and Substance painter, with final setup in Unity and Warudo. The avatar utilizes ARkit perfect sync for face tracking using an iphone.
You can see more breakdowns and some videos of the…
Hi again Tsumea!
Over the past few years, my career has taken me across games, film, television, and advertising, working with talented teams on a wide range of projects and productions. During that time I've had the opportunity to contribute to titles and productions for studios and clients including Netflix, Apple TV+, FX, National Geographic, Gameloft, and many others.
As a Concept Designer and Visual Development Artist, I've worked on everything from worldbuilding and environments to…
Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology. Special attention was given to achieving strong silhouette readability and believable surface detail while maintaining efficiency for real-time use. Sculpted in ZBrush, clothes were created in Marvellous Designer, retopologized and UVs in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag 4.
renders i made while working on a gamejam with my exits filled with inside jokes and other referencesat some point id like to revisit the renders to remove these things and make the pixel count consistent on all the machines but i dont really have any real reason to
for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment i decided on an alien crash site, inspired by Monument Valley and the Australian outback - and im really happy with how it turned out
3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university the style was inspired by Richard Tongeman's ArtStation posts while working on Ring of Fire the bedroom renders are what im most proud of the painting in the bedroom renders were illustrated by @blorbel on Instagram, whereas the other posters were ai generated in 2022 (back when they were nonsensical images, not stolen from artists)
im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes curtain, blanket and pillow by @0phthal on instagram https://www.instagram.com/0phthal/