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  • On my usual wanderings on developer homepages, I noticed that John Passfield (Director of Development and co-owner of Krome Studios) has update his site with this bit of news. I reckon some congratulations are in order for the Kromites. :) Last year we released ?TY the Tasmanian Tiger?, an action platform game for the PS2, Xbox and Gamecube. It was a next generation game inspired by Mario and Spyro the Dragon. It was lots of fun and was designed to appeal to young players between eight and…
  • The GDAA, with the generous support of the Victorian Government, is happy to announce the formal request for applications for the second round of the Sony PS2 Dev Kit Program. This program is open to all Victorian Game Development companies with 3 or more employees, regardless of whether they are currently members of the GDAA. Applications are requested to be submitted for first round consideration by Friday 30 May 2003. Applications will then be assessed on merit by an independent panel of…
  • HEMIWARE is an interactive game technology company. We specialize in providing industrial strength technology for a wide variety of game platforms and art tools. Our flagship product is the Serenity Engine ? a suite of libraries and tools that provide the complete solution for game development on PlayStation?2 and PC (NINTENDO GAMECUBE? and Xbox? coming soon) with support for Lightwave 3D (3ds max and Maya coming soon). Sounds pretty damn cool! Be sure to check all about Hemiware and their…
  • Just another reminder that the Sumea Speed Paint activity is happening this Sunday night. I'll post the topic in the IRC channel (you can find the details on how to connect here) and the forum as well. You'll get 2 hours to paint and submit something for everyone to gaze and comment on. It's on between 8pm and 10pm (EST), and it's a bit of fun too, so join in. :)
  • There are a few questions in the forum which I think are quite important and need some special attention (and answers!). I think a good part of Sumea's service is helping those who are thinking about a career in the games industry. If you have the answers to these questions, post them in the forum, please! Q1: I was curious to know how does music get selected for video games. We Have access to many artists with great music that are interested in being part of the video game world. Thank you for…
  • By Tim Richards, from gamenews.com.au. The Federal Government House of Representatives' Standing Committee on Communications, Information Technology and the Arts will run an "Inquiry into the future opportunities for Australia's film, animation, special effects and electronic games industries". Amongst other things, an Inquiry is a fact finding event aimed at gaining opinion and evidence from people, companies, and stakeholder within and without the relevant industries. While the inquiry will…
  • Issue four of the Games Developer Association of Australia (GDAA) newsletter has been released. Included in this issue are details on the upcoming online portfolios for AIE students, Tantalus's Top Gear Rally title for the GameBoy Advance, and also a Q&A with John De Marghereti on BigWorld Technology. It's a great read, so to subscribe to the GDAA newsletter, send an email to Tim Richards, the GDAA Newsletter Editor at tim@ematic.com.au! Tell him Sumea sent ya. ;)
  • Nocturnal Entertainment Australia has announced the release of Catapult V1.21b. Catapult is a complete development system for the Game Boy Advance (GBA) - this version has significant improvements : - the first fully featured release (all demo restrictions are removed). - new language commands and editor features. - new Copter game, with complete source. - revamped GBA engine (interpreted scripts replaced by compiled scripts) - runs 20x faster! - new 'Export' system and pricing model. -…
  • The first Sumea Programmer Challenge is under way. Here are the rules.. 1. Challenge: Water mesh must be created dynamically, if indeed you choose that path. You are allowed models for objects that may interact with the water, etc. 2. Hardware spec: Must be able to run on minimum gf2mx. That means selecting software vertex shaders and disabling pixel shaders when nessisary. (The maximum vertex shader version on pre-DX9 hardware is vs1.1, however higher versions can be run in software.) 3.…
  • The press release was posted in the forum, and it's definately worth a mention here :) "?After years of quietly building its game development industry, the Australians are embarking on an aggressive campaign to raise their profile in the global games community as a proven creative and technology force in the industry.... We want the industry to realize on a broader scale that we?ve been competing successfully on the world stage for years. Our companies ?over deliver,? providing a 20-30% better…