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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Sydney developers, Strategic Studies Group have posted a press release revealing the current situation at SSG. "After an unequalled 20 years of game making, independent developer Strategic Studies Group is to split into two companies.... The split, which is due solely to the difficult conditions facing independent software developers, is entirely amicable. Both entities will work closely together, and every effort will be made to ensure the continuation of the Warlords series beyond Warlords IV…
  • There have been some discussions previously on the forum about a QA job as getting your foot in the door in the industry, and this article might help prepare you for what you're in for! "Life is not all fun and games for Alamano, though. It's all games -- with little time left for sleeping or eating, at least during the busy months before Christmas. The longest week he has logged was 106 hours, and 60-hour- plus weeks are typical in deadline crunches, he said." Ok, that's pretty much all they…
  • Catapult V1.20b (Nocturnal's GBA development system) has finally been released! It has numerous changes and additions, including : - Music support (Nmod!) - Brand new editor, including : - command completion - fully coloured language (customizable) - right-click context windows - runtime information/help bar - unlimited undo/redo commands - Sprite rotation support - Enhanced tile editing - Rotation bank dialog - Array view dialog - New table (constant data) system -…
  • A great article over at IGN details what investors look for when your game needs funding. What documents to prepare, how to negotiate, what NOT to do, and other great advice. Read it all at IGN.
  • Strategic Studies Group is in the news today when Ubi Soft announced a deal with Infinite Interactive to publish Warlords IV: Heroes of Etheria. It comes with the revelation that SSG has split into two companies, with Infinite Interactive taking over the Warlords series. "Originally developed by Australian-based Strategic Studies Group, Warlords IV: Heroes of Etheria is expected to ship in Q4 of 2003. Infinite Interactive, a splinter company of SSG headed up by Steve Fawkner, creator of the…
  • Gamespy has a new review of World of Outlaws Sprint Cars, by Adelaide developers, Ratbag. Good comments on the believable physics, fantastic career mode, and deserving a score of 84 out of 100, but the reviewer couldn't help but feel that they've seen it all before.. "But the biggest criticism -- as well as the biggest compliment -- I can give to World of Outlaws Sprint Cars is that it's a hell of a lot like all the other racing games that Ratbag has released. It certainly accomplishes what it…
  • Slashdot has a thread on "What's wrong with Game Development ?", which is a discussion on a recent Gamespy article with Seamus Blackley where he "sounds off on what's wrong with the relationship between developers, publishers, and their audience.".. Slashdot musings here, and the Seamus article here.
  • The Herald Sun has an article with 2002 AGDC best new startpup winners, Evolution Games. They talk about Evolutions recent success with Rocket Power : Beach Bandits. "Evolution Games, has already finished one game that sold more than 305,000 copies and gained overseas accolades. Twenty five full-time staff are working to finish another title in time to showcase at the prestigious Electronic Entertainment Expo in Los Angeles in May." They also chat about the gaming industry and market here in…
  • Anonymous
    Submitted by (Lorien Dunn- Hail sound and scripting programmer) HAIL is a free 3D third-person muti-player melee combat game set in Ancient Rome, Egypt and Germania. It is available from http://www.fileplanet.com/files/120000/120496.shtml HAIL was developed by the second-year Diploma of Computer Game Development students at the Academy of Interactive Entertainment. The game was started in February 2002 and the beta version was showcased at the Australian Game Developers Conference held in…
  • It was by no means an easy task, but I've managed to get responses from nearly all of the winners of the 2002 Australian Games Developer Conference Awards, held last year in Melbourne! The AGDC 2002 Award Winners by Souri, 28/2/03 2002 will definately be marked down as a very productive year for Australian game developers. Many titles released from our shores were world class in quality and of a very diverse range of game genres and entertainment platforms. Platformers/action games were…