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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Yes, the long awaited Australian Games Developer Conference starts off today at the Melbourne Convention Centre!! The three day event is THE place to be this weekend for those interested in the Australian game industry. TONNES of great lectures, international guest speakers, and developers showing off their work. There's also a lanfest, some social events and parties planned as well.. I'm sure you know all about it already, but for those who haven't, head on over to the AGDC website and see…
  • The Getaway is a game that has been in production for a long time, and contains a detailed reconstruction of the city of London to roam around in. It's also a title that will no doubtly be compared to Grand Theft Auto 3 in terms of its gameply. And like the GTA series, it becomes the latest in a string of titles to go under the censors knife. Gamepower reports.. "...Office of Film and Literature Classification issues had delayed the game?s release, Sony Computer Entertainment Australia…
  • MilkShape 3D 1.6.5 released! "This release comes with quite a lot of new stuff. The main changes are local/global mode, when rotating joints, which makes animation a lot easier. Then customizable shortcuts have been added. With the ShortCut & PlugIn Manager you can define your own shortcuts, even for plugins and hide unused menu items. The progressive mesh plugin has been replaced by the DirectX Mesh Tools, which provides a good progressive mesh implementation. Finally a lot of new and…
  • Electronic Arts have announced that they are reducing some of their Gamecube titles in Australia to as low as $39.95, effective immediately.. "Leading independent publisher Electronic Arts has landed a stinging blow on Nintendo, accusing the platform holder of "disappointing reluctance to compete with Microsoft and Sony" in a statement announcing massive price cuts to several key titles in its GameCube software range in Australia. While EA's move is a bold one and its apparent motives are…
  • As most of you would know, the Australian Games Developer conference isn't all lectures and.. lectures! There's a serious lanfest happening too. AGDC chief, John Demargheriti has a brief chat with AustralianIT about the 500+ computer lanfest, and also a little on Australia's game industry. "It's hard to know what it turns over, but I believe it's currently around about $60 million on the actual development side," Mr Demargheriti said. Head on over to AustralianIT for the article.
  • After recently winning the Entertainment/Games category of the TUANZ Interactive Awards 2002 with adidas Football Fever, Sidhe Interactive have some news on a big license they have been working on. Sidhe Interactive announced today that they had secured a multi platform game development deal with successful Australian publisher Home Entertainment Suppliers Pty Ltd (HES). Already in production for four months, Sidhe will produce a rugby league sports title based on the NRL for PlayStation 2 and…
  • Homelanfed has an interview with Gregor Whiley, vice president of Sydney based Stategic Studies Group. They chat about SSG's upcoming turned based strategy game, Warlords IV, so if you're curious as to what's in store for that game, click here.
  • Anonymous
    Local game developer Nocturnal Entertainment in Melbourne has made it self known today with the launch of a public website along with the public availability of it's propriety GBA engine "catapult". Go check out the site and see what they're about. They are also looking for artists, programmers and translators to work on their own title (Fantasy Wars) as well as catapult: - programmers with GBA or Catapult experience (Fantasy Wars) - artists with character-sketching, fantasy or GBA experience…
  • "There is a lot of new stuff in 1.2.11. New contributors are getting involved and are making things even better. New light radius drawing courtesy of James Monroe at Raven, q3map2 integration with Ydnar's help (yes, it's included in 1.2.11 now), and a lot of tweaking by Arnout at SplashDamage (straight from their Enemy Territory editor). Be sure to read the ChangeLog for all details." Head on over to www.qeradiant.com for the files and info..
  • Gazunta wrote this in the forum, and I think it deserves to be on the main page... Introducing 'Ryan Starr Is Abducted', the first game from Brisbane games and animation group Insert Coin! We officially unvieled it at QANTM's Industry Night on Friday but now it's being released to the web. www.fileshack.com/file.x?fid=1760 is where you'll find the game and http://www.insertcoin.iscool.net is where you'll find the team's web site! The game as it stands now is a fully complete one level demo. I…