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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Oooh.. finalists listed at the Australian Games Developers Conference 2002 awards page! Some categories worth noting are the Career Achievement Award finalists - Adam Lancman (CEO of Infogrames Australia, current President of the GDAA), Justin Green (CEO of Evolution Games), and Robert Walsh (CEO of Krome Studios). Looking at the rest of the categories, it really is turning out to be a Krome Studios vs Irrational Games vs Infogrames Melbourne House battle.. three companies that have done…
  • Mark Morrison, producer at Infogrames Melbourne House, joins Phil and Mike to chat about Infogrames' new game for Playstation 2, Grand Prix Challenge. Also joining Mark Morrison is Adam Boyle (lead programmer). They give a brief history on Infogrames Melbourne House, then talk about many aspects concerning the game from the 3D engine, licensing issues, and developement. They also play the intro theme to Grand Prix Challenge at the end. DOWNLOAD IT NOW (6.58mbs) You can find more info about this…
  • Thanks to Rod for getting the ok from Infogrames Melbourne House, and Triple R to let us have this mp3 interview for you to download. Byte Into It 7 - 8pm Wednesday 27th November Mark Morrison, producer at Infogrames Melbourne House, joins Phil and Mike to chat about Infogrames' new game for Playstation 2, Grand Prix Challenge. Tune in at 7pm for all the usual IT, technology and gaming news from around the world. Also joining Mark Morrison is Adam Boyle (lead programmer). They give a brief…
  • Infogrames Melbourne House have put up a new site for their latest game Grand Prix Challenge. Grand Prix Challenge boasts, amongst many other things... "The most complete and detailed F1 car models (more than 17,000 polygons per car) of the 2002 season. The most complete and detailed F1 tracks (more than 300,000 polygons per track) yet of the 2002 season." Plenty of incredible looking screenshots and video over there, so go on and check it out!
  • Yes, the Australian Games Developer Conference 2002 is starting next week, and Auran have some details on what they are planning in their stay over at Melbourne. "The Australian Game Developer Conference is on in Melbourne again from 6-8 December 2002! Auran is proud to announce that it is exhibiting in lucky booth #13 and is presenting a lecture. Our booth is next to Intel's and we are combining our booths for the ultimate 3D experience! At the show Auran is going to launch a new venture to…
  • Irrational Games have advertised for a programmer for the "design and implementation of sophisticated tactical FPS AI for one or more PC/Xbox titles" at their Boston studio a while ago on their website. It doesn't take too long before people are putting 2 and 2 together and are getting all giddy over the idea of a System Shock 3 in the works! A job application is hardly evidence, but hey, it's enough to get those rumours going! (Just ask Microforte ;))
  • There's a discussion in the forums that games are too expensive, and this great article at Avault might help explain why prices have risen through the years. They begin right from early consoles like the humble Atari 2600, right to the consoles and PCs of the present time, and conclude that price of games are pretty reasonable considering inflation. "the cost of games is more a result of history and tradition than it is a consequence of capitalistic forces. Indeed, the $50 ($91 AUS) ceiling…
  • Anonymous
    Crawfish interactive have closed up shop: In an attempt to establish a follow up interview with Crawfish Interactive, we were informed that the company has just recently closed its doors and will cease video game production shortly. Those of you who are familiar with Crawfish would know that they focused primarily on producing quality games for the hand held market (GB/GBA). It's sad to see the effect that the current economic climate has on the industry. Source Tendo gamers.
  • You're over 18 and you've been looking forward to GTA: Vice City for MONTHS. You certainly wouldn't want to shell out $100+, only to play a dumbed down, cut version of it, do you.. What are you to do? Like what a lot of other Australians are doing, you can import it from New Zealand where their game classifications are more inline with the rest of the western world. The game is in PAL as well, so there's no need to worry about incompatibility problems. Yes, local game stores are losing out, but…
  • AustralianIT reports that the Irish are looking at our local games industry to help improve theirs. "IRELAND is turning to Australia for guidance on how to grow its video games development sector. Two delegates from Enterprise Ireland, a government agency devoted to fostering IT, are talking to government and industry representatives in Australia this week. Australia has a reputation as a low-cost, high-quality game development centre. Export earnings reached $100 million in the last financial…