Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Submitted by |VS|ZenDiesel
Hey all, ZenDiesel here again from VendettaStudios...we are still looking for modellers and artists, and we also have a need for bot pathing specialists (familiar with Unreal Engine) for Project X.
Also I would like to tell you we have another fun little game in the works, Vendetta Bowling. A true, 24+ player bowling sim with full stats tracking, beautiful graphics, and some extra fun features (think a lil like NBA Jam for arcade/consoles). We are in need of…
On the 23rd of July Discreet announced development of Character Studio 4.
This latest installment of the very popular and praised character animation tool.
character studio 4 software includes significant enhancements designed to provide animators an easy-to-use system that boasts flexibility, quick fixes and more control.
The addition of a non-linear animation mixer is a highlight of the many new features. It allows for the smooth blending of multiple motion files that will help draw the most…
Coinciding with it's 10th aniversary the OpenGL Architecture Review Board (ARB) announced the release of the OpenGL 1.4 specification, aiming to provide more realistic graphics with higher quality.
Some features in the new release include;
*Depth and Shadows - Depth textures define a new texture internal format, DEPTH, normally used to represent depth values. Applications include image-based shadow casting, displacement mapping, and image-based rendering. Image-based shadowing is enabled with a…
Spectrum Pacific Publishing has updated their old site with a new look, and hopefully more content on themselves real soon (most of their menu links aren't functional yet). Check it out here.
As mentioned on Irrational Games' website, The Elcectric Playground website has an interview Ian Vogel, Lead Designer for Irrational Games. He gives some great insights to their upcoming game, The Lost..
Read it here.
As the IT industry crumbles, the games industry is still doing the opposite.. smh.com.au writes:
"The value of Australian shipments of console and PC games each rose 22 per cent last financial year, to $250 million and $105 million respectively, according to market analysts Inform.
Despite a 12 per cent slide in the shipment of PC controllers such as joysticks, overall growth was a healthy 43 per cent, up to $684 million, from $480 million the previous year."
And due to our craptacular…
The new and improved site contains much, much more content on these Melbourne based developers, and what games they're working on. Go and check it out!
Gamespot has a brief write up about Ty, the Tasmanian Tiger, by Krome Studios, on their site. It pretty much sums up the game in general. Read it here. They've also chucked up some new screenshots here, but they don't seem to be showing up for me. You can try here instead.
Evolution Games, who are based in Queensland, have just snapped up a deal with THQ (which I 'think' is to continue developing for them.. if I'm wrong, let me know). Evolution games are in the final stages of developement of 'Rocket Power Beach Bandits' for PlayStation2 and GameCube..
"This will be the first GameCube title released by an Australian developer, and represents a significant milestone for Evolution Games. Three years on from our inception, we are now in a position where we can grow…
All the critiques for the Bad Girl modelling competition entries have been finished. Wanna read some harsh reviews by Paul Steed? Head over there and have a look :)