Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Game Developer Association of Australia (GDAA) Victorian Government sponsored PS2 Developer Kit Program.
"The GDAA Victorian Branch in conjunction is happy to announce the formal request for applications for the Sony Playstation2 Devkit program.
This program is open to all Victorian Game Development companies with 3 or more employees, regardless of whether they are currently members of the GDAA.
Applications are requested to be submitted for first round consideration by August 2 2002. The…
Some interesting tales and tips from various studios on animation, like not upgrading 3d programs mid-production, organising your files, and using motion capture. A good read none-the-less :) Read it here.
You have to check this out! Wolfenstein in 5k's of javascript! :) Read more about it here
"Blow the heads off the monsters in this texture-mapped, first-person shooter crammed into 5K of JavaScript."
Blender3d is a modelling and animation program that's been around for some time now, although it had face some bankruptcy fears recently. Some good news though:
"Today the shareholders of NaN Holding have reached an agreement on the outlines for a new future for Blender. In general it means that a non-profit organisation (the Blender Foundation) will be enabled to execute its plans, including Blender development as an 'open source' or 'free software' project."
So if you ever want to delve into…
Zdnet has an article containing some comments by Mark Bracken, vice president of marketing and business development for Rat Bag, on Vivendi Universals recent slump. Vivendi Universal are the no. 2 publisher of PC games worldwide with titles such as the Half-Life, Diablo, Warcraft and Tribes series, and movies such as "The Scorpion King" and "A Beautiful Mind."
Publishers need to keep product in their pipeline for future sales,? Bracken told ZDNet Australia. They need to keep the money coming in…
AustralianIT has an interesting article that claims more and more people are buying PC games, possibly because of their online abilities and other things..
"Data from market research firm Inform show sales of PC games have grown 30 per cent so far this year, compared to just 18 per cent for console games."
Read the article here.
The Jurrasic Park trailer that Blue Tongue displayed at E3 is available for download at their site (requires Quicktime 5). The trailer is cool, and even shows off the editing capabilities for this game. Yes, design your own Jurrasic Park!
They're also planning regular updates and screenshots for Jurassic Park, so make sure you visit their site often. :)
From their press release, you can tell how much 3D Studio Max 5 has a focus as a game developement tool. It's looking ahead with hardware shaders:
"it's already DirectX 9 enabled, allowing you to easily add custom hardware Shaders that reflect the world you need to simulate in real time. And you can easily export the visual realism you create to real time 3D environments"
..and better polygon modelling abilities..
"The power behind UVW Unwrap has been unleashed to give artists ultimate control…