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  • Tuesday, 27 September, 2022 - 7:35 PM
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜Everything was created from originally from reference from the streets of Takeshita. Slight variation is applied as I can't be 1:1. I used engines like Blender Eevee, Vray and Unreal to create the different shots, using what better suited the situation. I did all the geometry however in Maya. I…
  • Monday, 12 September, 2022 - 12:30 PM
    Sci-fi city scene created using 3D and 2D tools
  • Monday, 12 September, 2022 - 12:02 PM
    Hand painted in Photoshop
  • Friday, 26 August, 2022 - 8:33 PM
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia. We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between. Tickets are free and available on Eventbrite.
  • Thursday, 7 July, 2022 - 3:07 PM
    Just a work in progress sculpt of a bulldog in Zbrush
  • Monday, 20 June, 2022 - 7:55 PM
    An environment created for a personal  project. Modelled and textured in Blender.
  • Monday, 20 June, 2022 - 7:54 PM
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Monday, 20 June, 2022 - 7:52 PM
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Monday, 20 June, 2022 - 7:49 PM
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Saturday, 7 May, 2022 - 11:57 AM
    This was my first character design and model, the brief was to design a character who was a scientist. Upon completing my university degree and revising my portfolio, I made the decision that the original character asset that I created was not portfolio-worthy so decided to re-model Newton based on the same concept but with a more stylised approach.   Texturing coming soon!