Tuesday, 30 November, 2021 - 12:46 PM
Digital paint study, just some stuff thrown together.
Thursday, 25 November, 2021 - 3:27 PM
the tsumea app is finally here for iOS (iPhone, iPad)! Everything you have on here (Gamedev jobs, Member's art, Industry listings) and more! It's free and there's no ad tracking. Get it now!
Friday, 12 November, 2021 - 2:12 PM
tsumea now has a new section where those looking for work (including students who've graduated or are nearing graduation) can get listed so potential employers can know who's out there and available. They can search for talent in specific areas (3D Artists, Game Programmers etc) and of any particular skills (e.g C#, Unity, Unreal Engine) too.
If you want to get on the list, we've created a help page with a step-by-step guide on what needs to be done. There's not too many steps, it's a pretty…
Friday, 5 November, 2021 - 11:06 AM
Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between.
Tickets are free and available on EventBrite
Thursday, 28 October, 2021 - 3:43 PM
Earlier this year, we completed the mammoth task of migrating and rebuilding tsumea so that it was set on a new solid foundation that we could build upon. One of the things we were very keen to develop was the tsumea app and it very much required those foundations in place. It's nearly complete but I thought I'd post some preview images on how it looks on iPhone and iPad.
The tsumea app has certainly been long coming. We had a near finished app back in 2011, but it was shelved because it just…
Thursday, 28 October, 2021 - 1:30 PM
Work completed for the Visual Novel Game; The Mummy: Dark Universe Story
A small sample of the work completed for this project. I worked as an outsourced artist on the project from initial thumbnailing to final images.
More images on my artstation; https://www.artstation.com/artwork/lVn9oo
Thursday, 28 October, 2021 - 1:16 PM
Work done for the Artstation Challenge - Beneath the Waves
This project was done fast as I was preparing to travel for a job, but wanted to take part. So it's not perfect, but still proud of what I was able to get done in a few days after work.
Tuesday, 26 October, 2021 - 5:56 PM
Monday, 4 October, 2021 - 12:54 PM
RAISING THE BAR
GCAP 2021 will run online from Monday the 4th of October, to Wednesday the 6th.
The theme for Games Connect Asia Pacific (GCAP) 2021 is Raising the Bar.
The Australian game development industry is poised to go beyond their established limits. United, we can raise our potential, reach for success and smash expectations both professionally and personally.
We are ready to ‘Raise the Bar’ – to grow, mature, move forward and build on our reputation as both a highly creative and…
Thursday, 16 September, 2021 - 12:24 PM