Just some little creatures I imagined whilst doodling in my spare time, very much inspired by the dragon quest timekeepers.
I figured it would be a good exercise to start picking up some Unity shadergraph and see what I could do with a…
A few months ago I had an art test where I was asked to create an environmental diorama within a week, I ended up putting around 15-20ish hours into it (from idea to delivery).
In the end I wasn’t successful but I still liked the general…River Troll created for Ardent Roleplay
Original Concept by Adian Solly @ Ardacious
Rickety Hovel, an environmental diorama created for Ardent Roleplay.
Original Concept by Macaulay Bell @ Ardacious
Skeleton Asset created by Mordragos (unity Asset Store)The destroyed Magus tower, a constantly moving environmental diorama created for Ardent Roleplay.
Original Concept by Macaulay Bell @ Ardacious
BookShelf model & Magic Crystal statue mesh by Macaulay Bell @ Ardacious
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I'm Brennan, a 3D real-time artist with around 5 years of working experience both in-house and as a solo freelancer.
I like vibrant and styalised scenes with lots of movement, but I also appreciate the art of optimisation and simulating real-life in a digital space.