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Environment / 3D Artist based out of Melbourne, VIC.

Previously worked as a UX Designer at a Digital Marketing Agency and on multiple game development projects on a contracted basis. Worked as a 3D Artist for Asterisk Games Studio and TeePee Studios, and have experience as a 3D Visualisation Artist at a_space Australia. I’m primarily focused on modeling for Environments, Tileable Material creation, Props, Shader creation, and UX Design solutions for VR, AR and flatscreen games.
Proficient in: Blender, 3ds Max, VRay, Forest Pack, Rail Clone, ZBrush, Substance Designer, Substance Painter, Unreal Engine, Unity, Marmoset, and the Adobe CC Suite.