With a natural curiosity, mental flexibility, and creativity, I approach every project with an open mind and a determination to excel. My name is Mike, and I am a skilled 3D artist with extensive experience creating realistic hard-surface and stylized models and textures for game environments and businesses alike. My broad skill set includes expertise in digital sculpting, high- and low-poly modeling, and texturing, enabling me to deliver outstanding results for clients and employers. Additionally, I have a proven track record of building asset creation pipelines that optimize efficiency and quality for game companies. I am dedicated to staying up-to-date with the latest industry trends and techniques, and I am committed to consistently pushing the boundaries of what's possible in game art and beyond.
✅ Proficient in 3D modeling, sculpting and texturing techniques, with a focus on game asset creation ✅ Skilled in using industry-standard software such as Blender, ZBrush, Substance Painter, and Marvelous Designer ✅ Experienced in creating high-quality, optimized 3D assets for games across multiple platforms, including PC, console, and mobile ✅ In-depth understanding of the game asset creation pipeline, including modeling, UV unwrapping, texturing, and optimization for real-time rendering ✅ Comfortable collaborating with other artists, designers, and programmers to ensure assets meet technical requirements and artistic vision ✅ Able to work independently and manage time effectively to meet project deadlines ✅ Strong communication skills and ability to give and receive constructive feedback to improve asset quality ✅ Experienced in creating realistic and stylized assets, with a keen eye for detail and a focus on creating visually compelling game environments.