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I am a third year student at Torrens University Australia in Software Engineering that focuses on Game Development.

I have been focused on both Unity C# (3 Years) and Unreal Blueprint (3 months).

Currently been working on my personal project that is currently focused on Turn-based RPG similar

to Pokemon where you can capture them by making a friendly relationship with them. (Only during my break)

Studying is focused more on Unreal's perspective with our group project "Sigil" where you have to protect the magic circle that you have been summoned. You have the ability to build and prevent monsters from invading your magic circle while you have to survive w/ hunger. Gather materials and craft weapons and better tools. We'll be setting up a CO-OP multiplayer within Unreal inbuilt Network replication as our final priority before polishing.