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Sumea Pixel Town!!!!

  • In my first and previous post in this game dev log entry, I had written that I wanted to do a game which was a collection of simple retro games. Unity released a new major release (2019.3) while I was putting the initial project together, and I…

  • Well, I'm making a game . I'm spending the next few weeks on making a small game to showcase the gamedev log feature on tsumea where any member can create a game entry and other members can post journal posts with art, music or just development…

  • Just a test #2. Still working on the new section.

  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection…

  • Yes, the site looks very different and I've had to prematurely switch to this new theme that I'm working on for a few reasons, the main one is that changing certain aspects of the site to fit the new theme will affect how the old one looks for…

  • (this is just a test, please ignore this entry)

    Here is some of my old work.. the first pic is of a 3d model of a human head I was working on about 2 years ago in 3dsmax, using nurbs. If I had to do it again, I wouldn't model a head with…

Submitted by souri on
Forum

Ok, this is the new Draw Club activity, and it's a simple one. It shouldn't take you much time to do at all! It's the Sumea Pixel Town activity!!

http://www.sumea.com.au/sumeatown.asp
To participate, you first have to reserve your plot of land. Post in here which number you want. Some land is bigger than others, so if you don't intend to spend too much time on pixelling some art, choose the smaller ones. Once you reserve your land, take a snapshot of the webpage, chuck it in photoshop, and do your pixel-fu. When you're done, post a gif of only your area in this forum, and I'll grab it and add it to the page.
Everyone's welcome to participate (yes, even you coders!), and go nuts with ideas!! (it doesn't necessarily have to be of a house).

(btw, I'll be redesigning the logo/page a bit later.. just wanted to get the map up atm [:)])

Submitted by MoonUnit on Mon, 02/02/04 - 8:53 PM Permalink

heh heh nice place :D

im beggining to think its going to be hard to make a moonbase on a small little peice of land :P

Submitted by CombatWombat on Mon, 02/02/04 - 10:31 PM Permalink

Ooh, I'll just have to go with lot 35, please Souri [:D]

/me hopes programmer art doesn't result in an eviction notice from Sumea Pixel Town

Submitted by jwalduck on Mon, 02/02/04 - 11:37 PM Permalink

Souri, how is this being constructed? Are you just pasting all the component gifs into one big image or are you using something clever like layers?

I am really asking about animation. If you are using layers and every plot is a separate image then you could just set a file size limit on each plot and we could get as much animation out of it as we could.

If its one big image then all animators would have to have the same number of frames with the same delay.

[Edit] Just answered my own question by view source. One big image cut up into nine smaller images.

Submitted by souri on Tue, 03/02/04 - 12:58 AM Permalink

All non-animated submissions are put into Fireworks where I have a picture of the town set up. It's got slicing areas marked, so I can export and it'll spit out those 9 blocks of gifs. Animated gifs however will go on seperate layers on the page, since it's the only way that'll work.
The original pixel town elswehere on the net put every gif on it's own layer, and there were tonnes and tonnes of gifs. I remember looking at the source, and it was huge. Page took ages to load.

And Kane, your new pixel art is a bit too tall. It goes over someone else's plot. Besides, I think your previous one is much better.

Submitted by MoonUnit on Tue, 03/02/04 - 1:06 AM Permalink

your going to have some overlap, i mean they are buildings and unless you shove them to the very front.

Submitted by souri on Tue, 03/02/04 - 1:10 AM Permalink

It overlaps across the road and onto plot 10. [:)]

Submitted by MoonUnit on Tue, 03/02/04 - 2:28 AM Permalink

hey do u want them with or without the little numbers, because the guide thing dosent really work without the numbers but they look better without sooo.....

well anyway heres mine without the no. :
[img]http://www.vooks.net/moonunit/moonbase.gif[/img]

or with [url]http://www.vooks.net/moonunit/moonbaseno.gif[/url]

had heaps of fun making it :D id make some more if i could but i dont wanna be greedy :P its not as good as some others but its my first pixel art since the days of paint! :P

Submitted by bullet21 on Tue, 03/02/04 - 2:57 AM Permalink

That looks great moonunit i have no idea how to do these so i probably wont be residing in Sumeatown

Submitted by tachyon on Tue, 03/02/04 - 4:11 AM Permalink

this sounds like it will be a fun attempt for me to try and draw,
can i have plot 27 please :)

Submitted by tbag on Tue, 03/02/04 - 5:00 AM Permalink

I'll take block 12 thanks Souri (First on the block!).

Submitted by MoonUnit on Tue, 03/02/04 - 5:18 AM Permalink

bullet,
http://www.alanhettinger.com/tutorials/pixel/pixel.pdf
link for pixel drawing from a reference picture (method i used to do the shuttle and cars for example)

also basicly just use the pencil tool set to 1 pixel and draw away, u might want to use the fill tool every now and again. Try not to simply drag the pencil tool along as your lines will be wonky, click click pixel by pixel. Its time consuming and tedious but thats why they call it pixel pushing :D

Submitted by Kane on Tue, 03/02/04 - 5:21 AM Permalink

thanks for that Souri...i am really not happy with the current Plot I have anyway...so can I just have a vacant block until I come up with something I like?

Submitted by Kane on Tue, 03/02/04 - 6:13 AM Permalink

WOOPIDY FRICKEN DOO! It worked!

Submitted by MoonUnit on Tue, 03/02/04 - 6:18 AM Permalink

woah inglis.... just woah, that rules

Submitted by bullet21 on Tue, 03/02/04 - 6:30 AM Permalink

it looks like Sumcity is growing :)

Submitted by MoonUnit on Tue, 03/02/04 - 6:42 AM Permalink

heh heh your methlab kinda ruined the "swanky upper town" thing :P

we have a little NASA communication base but if i actually put a vertical rocket launchpad, well thatd seriously overlap :P

Submitted by rezn0r on Tue, 03/02/04 - 6:53 AM Permalink

PHWOAR nice inglis!

This things becoming more and more "Wheres Wally" with each plot!

Should have a checklist down the bottom of things to find once its all done. And you have to find the elusive Souri.

Scott.

Submitted by Makk on Tue, 03/02/04 - 8:53 AM Permalink

wow, this so cool. Great work everyone.
I'll take block 23, if thats ok.

Im gonna suck at this!! ahaha!

Submitted by jacobt on Tue, 03/02/04 - 10:01 AM Permalink

could i have plot 26 please?

Submitted by shath on Tue, 03/02/04 - 11:14 AM Permalink

38 my good man.

jolly good.

Posted by souri on
Forum

Ok, this is the new Draw Club activity, and it's a simple one. It shouldn't take you much time to do at all! It's the Sumea Pixel Town activity!!

http://www.sumea.com.au/sumeatown.asp
To participate, you first have to reserve your plot of land. Post in here which number you want. Some land is bigger than others, so if you don't intend to spend too much time on pixelling some art, choose the smaller ones. Once you reserve your land, take a snapshot of the webpage, chuck it in photoshop, and do your pixel-fu. When you're done, post a gif of only your area in this forum, and I'll grab it and add it to the page.
Everyone's welcome to participate (yes, even you coders!), and go nuts with ideas!! (it doesn't necessarily have to be of a house).

(btw, I'll be redesigning the logo/page a bit later.. just wanted to get the map up atm [:)])


Submitted by MoonUnit on Mon, 02/02/04 - 8:53 PM Permalink

heh heh nice place :D

im beggining to think its going to be hard to make a moonbase on a small little peice of land :P

Submitted by CombatWombat on Mon, 02/02/04 - 10:31 PM Permalink

Ooh, I'll just have to go with lot 35, please Souri [:D]

/me hopes programmer art doesn't result in an eviction notice from Sumea Pixel Town

Submitted by jwalduck on Mon, 02/02/04 - 11:37 PM Permalink

Souri, how is this being constructed? Are you just pasting all the component gifs into one big image or are you using something clever like layers?

I am really asking about animation. If you are using layers and every plot is a separate image then you could just set a file size limit on each plot and we could get as much animation out of it as we could.

If its one big image then all animators would have to have the same number of frames with the same delay.

[Edit] Just answered my own question by view source. One big image cut up into nine smaller images.

Submitted by souri on Tue, 03/02/04 - 12:58 AM Permalink

All non-animated submissions are put into Fireworks where I have a picture of the town set up. It's got slicing areas marked, so I can export and it'll spit out those 9 blocks of gifs. Animated gifs however will go on seperate layers on the page, since it's the only way that'll work.
The original pixel town elswehere on the net put every gif on it's own layer, and there were tonnes and tonnes of gifs. I remember looking at the source, and it was huge. Page took ages to load.

And Kane, your new pixel art is a bit too tall. It goes over someone else's plot. Besides, I think your previous one is much better.

Submitted by MoonUnit on Tue, 03/02/04 - 1:06 AM Permalink

your going to have some overlap, i mean they are buildings and unless you shove them to the very front.

Submitted by souri on Tue, 03/02/04 - 1:10 AM Permalink

It overlaps across the road and onto plot 10. [:)]

Submitted by MoonUnit on Tue, 03/02/04 - 2:28 AM Permalink

hey do u want them with or without the little numbers, because the guide thing dosent really work without the numbers but they look better without sooo.....

well anyway heres mine without the no. :
[img]http://www.vooks.net/moonunit/moonbase.gif[/img]

or with [url]http://www.vooks.net/moonunit/moonbaseno.gif[/url]

had heaps of fun making it :D id make some more if i could but i dont wanna be greedy :P its not as good as some others but its my first pixel art since the days of paint! :P

Submitted by bullet21 on Tue, 03/02/04 - 2:57 AM Permalink

That looks great moonunit i have no idea how to do these so i probably wont be residing in Sumeatown

Submitted by tachyon on Tue, 03/02/04 - 4:11 AM Permalink

this sounds like it will be a fun attempt for me to try and draw,
can i have plot 27 please :)

Submitted by tbag on Tue, 03/02/04 - 5:00 AM Permalink

I'll take block 12 thanks Souri (First on the block!).

Submitted by MoonUnit on Tue, 03/02/04 - 5:18 AM Permalink

bullet,
http://www.alanhettinger.com/tutorials/pixel/pixel.pdf
link for pixel drawing from a reference picture (method i used to do the shuttle and cars for example)

also basicly just use the pencil tool set to 1 pixel and draw away, u might want to use the fill tool every now and again. Try not to simply drag the pencil tool along as your lines will be wonky, click click pixel by pixel. Its time consuming and tedious but thats why they call it pixel pushing :D

Submitted by Kane on Tue, 03/02/04 - 5:21 AM Permalink

thanks for that Souri...i am really not happy with the current Plot I have anyway...so can I just have a vacant block until I come up with something I like?

Submitted by Kane on Tue, 03/02/04 - 6:13 AM Permalink

WOOPIDY FRICKEN DOO! It worked!

Submitted by MoonUnit on Tue, 03/02/04 - 6:18 AM Permalink

woah inglis.... just woah, that rules

Submitted by bullet21 on Tue, 03/02/04 - 6:30 AM Permalink

it looks like Sumcity is growing :)

Submitted by MoonUnit on Tue, 03/02/04 - 6:42 AM Permalink

heh heh your methlab kinda ruined the "swanky upper town" thing :P

we have a little NASA communication base but if i actually put a vertical rocket launchpad, well thatd seriously overlap :P

Submitted by rezn0r on Tue, 03/02/04 - 6:53 AM Permalink

PHWOAR nice inglis!

This things becoming more and more "Wheres Wally" with each plot!

Should have a checklist down the bottom of things to find once its all done. And you have to find the elusive Souri.

Scott.

Submitted by Makk on Tue, 03/02/04 - 8:53 AM Permalink

wow, this so cool. Great work everyone.
I'll take block 23, if thats ok.

Im gonna suck at this!! ahaha!

Submitted by jacobt on Tue, 03/02/04 - 10:01 AM Permalink

could i have plot 26 please?

Submitted by shath on Tue, 03/02/04 - 11:14 AM Permalink

38 my good man.

jolly good.