Ok, this is the new Draw Club activity, and it's a simple one. It shouldn't take you much time to do at all! It's the Sumea Pixel Town activity!!
http://www.sumea.com.au/sumeatown.asp
To participate, you first have to reserve your plot of land. Post in here which number you want. Some land is bigger than others, so if you don't intend to spend too much time on pixelling some art, choose the smaller ones. Once you reserve your land, take a snapshot of the webpage, chuck it in photoshop, and do your pixel-fu. When you're done, post a gif of only your area in this forum, and I'll grab it and add it to the page.
Everyone's welcome to participate (yes, even you coders!), and go nuts with ideas!! (it doesn't necessarily have to be of a house).
(btw, I'll be redesigning the logo/page a bit later.. just wanted to get the map up atm [:)])
Souri, how is this being constructed? Are you just pasting all the component gifs into one big image or are you using something clever like layers?
I am really asking about animation. If you are using layers and every plot is a separate image then you could just set a file size limit on each plot and we could get as much animation out of it as we could.
If its one big image then all animators would have to have the same number of frames with the same delay.
[Edit] Just answered my own question by view source. One big image cut up into nine smaller images.
All non-animated submissions are put into Fireworks where I have a picture of the town set up. It's got slicing areas marked, so I can export and it'll spit out those 9 blocks of gifs. Animated gifs however will go on seperate layers on the page, since it's the only way that'll work.
The original pixel town elswehere on the net put every gif on it's own layer, and there were tonnes and tonnes of gifs. I remember looking at the source, and it was huge. Page took ages to load.
And Kane, your new pixel art is a bit too tall. It goes over someone else's plot. Besides, I think your previous one is much better.
hey do u want them with or without the little numbers, because the guide thing dosent really work without the numbers but they look better without sooo.....
well anyway heres mine without the no. :
[img]http://www.vooks.net/moonunit/moonbase.gif[/img]
or with [url]http://www.vooks.net/moonunit/moonbaseno.gif[/url]
had heaps of fun making it :D id make some more if i could but i dont wanna be greedy :P its not as good as some others but its my first pixel art since the days of paint! :P
Don't worry everyone, the Elder Gods have been appeased. You can continue building in peace...
bullet,
http://www.alanhettinger.com/tutorials/pixel/pixel.pdf
link for pixel drawing from a reference picture (method i used to do the shuttle and cars for example)
also basicly just use the pencil tool set to 1 pixel and draw away, u might want to use the fill tool every now and again. Try not to simply drag the pencil tool along as your lines will be wonky, click click pixel by pixel. Its time consuming and tedious but thats why they call it pixel pushing :D
ok...i have a new one... if there is nothing wrong with it, I want this one...
[img]http://home.graffiti.net/dinomedia:graffiti.net/plot.png[/img]
Ok, my opportunistic attempt at spirited art is:
[img]http://members.optushome.com.au/cwombat/foo.gif[/img]
http://members.optushome.com.au/cwombat/foo.gif
Could ya chuck that in pls souri?
Ta,
Mark
[img]http://www.dsc223.com/external/plot32.gif[/img]
if this is too far off the overall style let me know, but since it is a screen grab of a mini game i was working on, thought it may be appropriate
Plot 19's finished construction [:)]
Jac' and I can't wait to move in thanks Souri [:D]
[img]http://www.garandnet.net/~malakai/content/bin/Pixeltown_lot19_Jac_and_J…]