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  • www.game4x.com has a great interview with Daniel Visser, CEO of Wicked Witch. Daniel tells how he got into the games industry, how tough game development actually is, and why he started up Wicked Witch. It;s a great insight into what Wicked Witch do and the games they develop, such as WarMonster: Online... "We are pretty excited about our mmorpg that fits in under 96kb! That is the sort of crazy challenge that Wicked Witch can't help but attempt. So we funded all the r&d ourselves, then…
  • Fun Burger a leading developer of 3-D games for mobile phones, today announced their latest game, Infiltrator-X, a first person shooter game that goes above and beyond the quality of what has ever been produced on a mobile phone. "Infiltrator-X allows console style graphics and gameplay on your mobile phone. With new hardware-accelerated phones designed with gamers in mind, we really saw the need to produce a high quality game that people can play for 5 minutes or 5 hours. Infiltrator-X is…
  • RPG Vault has published the second part of the huge interview with Sydney developers, Imaginary Numbers, on their RPG called Tactica Online. In this final part of the feature, they discuss the other side of Tactica Online - the server technology, community and development support, the status of development, why Tactica Online will succeed, and some more details on Imaginary Numbers... Luke Carruthers: While we're only a year old as a studio, but we're all veterans, with experience on titles…
  • Fun Burger announces Infiltrator-X, the leading first person shooter game for mobile phones. Melbourne, Seoul (May 4, 2005). Fun Burger a leading developer of 3-D games for mobile phones, today announced their latest game, Infiltrator-X, a first person shooter game that goes above and beyond the quality of what has ever been produced on a mobile phone. "Infiltrator-X allows console style graphics and gameplay on your mobile phone. With new hardware-accelerated phones designed with gamers in…
  • (Los Angeles, E3 Expo) - BigWorld Pty Ltd will demonstrate the latest version of their market-leading MMOG software platform, BigWorld Technology Suite V1.6, at this year's E3. BigWorld Technology provides Massively Multiplayer Online Game studios with the ideal platform on which to build the next generation of large-scale online games. BigWorld will be exhibiting at booth #6001, right in the entrance to Kentia Hall. Several BigWorld licensees will also be showing their games on the BigWorld…
  • (Los Angeles, E3 Expo) ? BigWorld Pty Ltd will demonstrate the latest version of their market-leading MMOG software platform, BigWorld Technology Suite V1.6, at this year's E3. BigWorld Technology provides Massively Multiplayer Online Game studios with the ideal platform on which to build the next generation of large-scale online games. BigWorld will be exhibiting at booth #6001, right in the entrance to Kentia Hall. Several BigWorld licensees will also be showing their games on the BigWorld…
  • MEDIA RELEASE 3 May, 2005 Converging Media Wake-Up Call! International Production Services and lab.3000 are presenting for the first time, Convergence Jam, an innovative converging media laboratory. Keith Clarkson and Patrick Crowe, Canadian International award winning producers, of Xenophile Media are this year's guest international speakers. Keith and Patrick will outline how to best manage a finance survival strategy to the audience of converging media industry professionals. They will…
  • There's a new website/blog created by Anders Tychsen from Swinburne University which will be of interest to those academics amongst us. From the blog.. The Games Down Under webblog is intented to faciliate communication between Australian/New Zealand games researchers (console-, pc-, board-, card- ...) and anyone else interested in games research and associated research fields. Efforts are currently directed at starting up an Australian games research network (we have funding!), which at some…
  • Hey, this article is just over a month old, but it's definately worth posting about here anyway! biz.gamedaily.com has an interview with Evelyn Richardson, Executive Director of the Game Developers Association of Australia, on Australia's Role in Next-Gen Game Development. Evelyn believes that Australia is in an ideal position to take advantage of the content crisis expected from next-gen game development by providing fee-for-service work. She discusses the advantages Australia has over other…
  • U-235 Studios are seeking expressions of interest for team leaders, artist, programmer, animator and script writing positions. This is a great opportunity to work on a major next-generation project full-time over 18 months. The project 'Retribution' will utilise the latest technologies and techniques to produce a truly stunning and realistic environment. A fast paced FPS with open play elements as well as structured storyline levels, team and personal advancement, and fun multiplayer gaming.…