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  • Fans hungry for news on Gaelic Football 2005 will be either happy or dismayed to know that the game will be a Playstation 2 exclusive, and that they will have to endure a wait until perhaps Christmas to get their fix of the wacky sport... The game - designed by the Aussie company - will be fully licensed by the GAA and will be exclusively released on the Playstation 2 console. As such, the brand new game will not be available either on the X-box or PC. The game is to be called ?Gaelic Football…
  • RPGVault has a lengthy mutli-part interview with Imaginary Numbers' CEO and Creative Director, Luke Carruthers on Tactica Online... "The most important thing for us in creating Tactica Online is to offer players a different sort of fun than they can get from the current crop of online RPGs. We chose a deeper, more tactical combat system, leading directly to turn-based play, as the best way to do this."
  • Codemasters today confirms it has secured the PAL co-publishing and distribution rights to Heroes of the PacificTM for PlayStation 2, Xbox and PC... Coming this September, Heroes of the PacificTM puts the player in the boots of the courageous men who fought like heroes in incredible aerial and naval conflicts from the Pacific Theatre, 60 years ago. Developed by chart-topping Australian games company IRGurus, Heroes of the PacificTM lets you experience the exhilaration of historic flight combat…
  • The HearaldSun has an article on the larger production involved in the development of AFL Premiership 2005, which publisher support from Sony has afforded IR Gurus. "Developer IR Gurus Interactive has rebuilt the game from the ground up, revamping everything from the computer code to graphic animations and sound. The result, according to company director Andrew Niere, is probably the best AFL simulation yet... The number of computer programmers dedicated to the game has been boosted from six…
  • (From AustralianIT) FANS of portable games will have to wait four more months before Sony's PlayStation Portable hits the shops here. Games division Sony Computer Entertainment said the handheld games unit, already a hit in Japan and the US, would go on sale in Australia on 1 September, priced at $429.95. Sony will include a range of accessories with the PlayStation Portable (PSP) package including a 32MB Memory Stick, headphones, remote control, AC adaptor and games sampler. No game titles…
  • (From David Hewitt) G'day all. I'm pleased to be able to announce the next meeting of the Melbourne chapter of the IGDA. The meeting will be held at 7pm, on Wednesday, May 4th, at The Canada Hotel (Swanston St, Carlton). As always, it'll be in "the barn", which is the big room at the back of the pub. http://www.igda.org/melbourne This meeting will be primarily a social meeting ? come along, meet other developers, have a beer and a chat. That sort of thing. This meeting will also be attended by…
  • Due to the success of the last meetup we're doing it again!! If the group gets any larger we may have to locate a venue that can handle more people. The Black Cat is a great venue to just relax and enjoy a couple of drinks. Wednesday May 11th at 8pm at the Black Cat bar/cafe Melbourne Australia. We're going to be talking about games, art, music, software, films, life and of course drinking lots of beer. There will also be pizza provided. Industry veterans, students and enthusiasts are…
  • Hey, you know, sometimes you don't hear much from a developer in a while, and then you suddenly get a lot in one go. Here's another interview with Product Manager Radek Majder, from Perception, on Stargate SG-1: The Alliance... "Radek Majder: We started working on what would become the game in 2003. We were looking for a license with which to develop a game on. We approached MGM in regards to Stargate as we were all fans and felt that it would be a perfect fit for video games. We went through…
  • In Sydney, Australia, Perception Pty Ltd launches today a new corporate website that reflects the company's style and action. At the same time, the official website from Stargate SG-1: The Alliance, the game currently developed by the studio has reached 22 millions pages seen, in less than 2 months. ?The audience of the website, with 100.000 new visitors each month, has grown even quicker than we expected. This shows the vitality of the Stargate SG-1 fans community around the world. The high…
  • Worthplaying.com has an interview with Perception's Radek Majder, project manager of StarGate SG-1. There are tonnes of questions thrown at Radek, ranging from Perceptions orgins, the reason why they choose the Unreal Engine, to the story and team orientated gamestyle expected in StarGate SG-1... "WP : Can you tell us a little about the nucleus of the Perception team working on Stargate? RM : We have about 50 staff in house working on The Alliance plus about 12 external contractors. The team is…