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  • (Illume wrote in the forum...) Hey, Held on Tue, Apr 19, 2005 at 7:30 PM at the Black Cat bar/cafe Melbourne Australia. We can talk about making games over beer or coffee. Other topics include the ludumdare 48 hour game dev comp(www.ludumdare.com), and the upcoming nextwave game conference Also, bring CDs with the latest beta/demo of your games to swap. If you want to come, RSVP here: http://gamedev.meetup.com/20/events/ The address is Black Cat bar 252 Brunswick St Fitzroy Melbourne, VIC 3065…
  • A revisited personal project. The original project was a set of different air/space craft finished to a pen and marker stage. This piece was created entirely in photoshop.
  • (I thought Wizendoldman could do with a few more eyes on his forum post, so here it is!) Hey Sumeans, I have a room available to rent in a 2 bedroom apartment located in Sydney's Inner West in the suburb of Lewisham, it's handily located for transport with the train station less than a minutes walk away and a bus stop about the same. The rent's cheap, only $110/wk, M or F, no pets, loungeroom and kitchen fully furnished. Reply here or to my personal e-mail r_wiffen@hotmail.com if you are…
  • THQ has released a pair of rather enjoyable videos showcasing Destroy All Humans, the aliens-run-amok-in-50s-America weird-everything-'em-up in development for PS2 and Xbox at Brisbane, Australia-based Pandemic Studios. Both vids are on Eurofiles now.
  • Thanks to Tim Richards for letting us know of this news... Bigkid.com.au reports on a slashdot.org posting causing alot of interest, concerning Sony Computer Entertainment Australia getting ready to use the Australia-American Free Trade Agreement (FTA) to base a new case for outlawing PS2 mod chips; see here. To implement the already agreed FTA, some Australian laws will change, including copyright laws. The slashdot article refers to an article in the Australian IT, "Sony push to outflank PS2…
  • GameZone has an interview with Imaginary Numbers' CEO Luke Carruthers on Tactica Online, serving up a great introduction into what this locally developed multiplayer turn-based game is all about... "There are several unique aspects to Tactica Online. The squad-design element is something that hasn't really been done outside collectible card games before, and we're excited by the diversity of gameplay it offers. Through it, every battle will be different, and every player can completely…
  • John Passfield, previously of Krome Studios, has posted in his Game Musings blog revealing what he's up to... It?s so good to be back making games again! And I mean actually making them, not just directing somebody else to make them. While I enjoyed my time at Krome working on the TY the Tasmanian Tiger series, I was itching to get back to my roots and craft a game from the ground up. So, while I?m getting the ?next big thing? off the ground, I?ve been getting my hands dirty and making a game.…
  • Gonzalo Frasca Serious videogames: playing with fire Australian Centre for the Moving Image Wednesday 23 March, 7pm Full $15 Concession $12 "Is it possible to design videogames that deal with social and political issues? Are video games capable of being more than just fun?" These are the issues that Gonzalo Frasca addresses within his work, which focuses on videogame rhetorics, advergaming, and political and educational games. Frasca currently works as a researcher at the Center for Computer…
  • Imaginary Numbers, an independant developer from NSW, has announced Tactica Online, an online RPG set in the era of Leonardo da Vinci... From IGN... In Tactica, players will control a team of characters with customized skills and abilities. The developer describes building a combat-worthy team as similar to building a deck in a collectible card game. The game will offer action in the form of missions, Tournaments, and Campaigns, the last of which affect the game's primary story. The game's…
  • Just an update on a previous news item regarding the Information Technology Industry Award on Sumea... GameSlaves.org tells of the coming wage changes by law for programmers in the field of IT, including game programmers. The changes mean that game programmers in Australia will be fairly compensated for overtime work, and entry level programmers get a fairer wage. If it is indeed true, the implications for the local industry could be enormous. From GameSlaves.org.... On January 1, 2005, the…