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Flipping Normals in 3Ds max 4

Submitted by bullet21 on
Forum

I created a polygon to link to edges, but it seems that the polygons normals are the wrong way, I know it's there coz the Poly counter increases. How on earth do i flip the normals, i can't find a button or anything.

Also is there a reason Y the poly normal is wrong i heard you have to create it clockwise or something. Plz Help

Submitted by Sorceror Bob on Mon, 09/02/04 - 8:13 AM Permalink

Been a while since I've used max 4.

Did you try pressing 'F1' and typing in 'flipping normals'? The help files are very useful when you hit areas like this.

Anyhow.. Heres how you do it

Edit mesh modifier
Sub-object face

Surface Properties
Flip
Unify
Flip normal mode.

Select the face and hit 'flip'

Submitted by J I Styles on Mon, 09/02/04 - 8:48 AM Permalink

added to this, the normal direction is based off whether the face/polygon was created clockwise or counter clockwise - you can always undo it and create in the opposite direction :)

Submitted by Gibbz on Tue, 10/02/04 - 12:43 AM Permalink

select the inverted polygons, the press flip :)

Posted by bullet21 on
Forum

I created a polygon to link to edges, but it seems that the polygons normals are the wrong way, I know it's there coz the Poly counter increases. How on earth do i flip the normals, i can't find a button or anything.

Also is there a reason Y the poly normal is wrong i heard you have to create it clockwise or something. Plz Help


Submitted by Sorceror Bob on Mon, 09/02/04 - 8:13 AM Permalink

Been a while since I've used max 4.

Did you try pressing 'F1' and typing in 'flipping normals'? The help files are very useful when you hit areas like this.

Anyhow.. Heres how you do it

Edit mesh modifier
Sub-object face

Surface Properties
Flip
Unify
Flip normal mode.

Select the face and hit 'flip'

Submitted by J I Styles on Mon, 09/02/04 - 8:48 AM Permalink

added to this, the normal direction is based off whether the face/polygon was created clockwise or counter clockwise - you can always undo it and create in the opposite direction :)

Submitted by Gibbz on Tue, 10/02/04 - 12:43 AM Permalink

select the inverted polygons, the press flip :)