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Tech Smith Tutorials

Submitted by Anonymous (not verified) on
Forum

Hey there local sumeans, you've posted up quite a few 2D and 3D links how bout some tech smith tutorials. Thanxs guys

Submitted by J I Styles on Tue, 11/05/04 - 6:04 AM Permalink

techsmith is a video codec used by the camtasia software for video capturing -- in short, he's referring to video tutorials of peoples programs as they do 2d/3d work. They're quite good if you can afford the bandwidth, always good to see how people do stuff as they actually do it.

Only ones I've ever really payed much attention to so far has been the ones on the polycount video index:
http://www.planetquake.com/polycount/resources/general/video_tutorials/…

Submitted by Anonymous (not verified) on Tue, 11/05/04 - 8:38 AM Permalink

They are very dificult to find, but when you can get a hold of some, they are generally very useful. For 3D, I highly recommend the ones made by Martin Krol. http://www.izware.com/ubb/Forum1/HTML/001371.html Here are some by the ledgendary Bay Raitt. The first three are just animated gifs, but the last is an AVI. http://cube.phlatt.net/home/spiraloid/movies/movies.html Before people ask, they are all done in a program called Mirai http://www.izware.com/mirai/index.htm And one last one for fans of 2D. Painted by Anry. http://www.anry.ru/gallery/tyrael_knight/tyrael_knight_eng.htm

Submitted by Anonymous (not verified) on Tue, 11/05/04 - 9:40 PM Permalink

Thanx ppl

Submitted by Anonymous (not verified) on Tue, 11/05/04 - 10:27 PM Permalink

Martin Krol is a champion, i have several massive create-a-model-from-scratch vids by him, totalling a few cd's - but i only have dial up so i cant upload any - but im sure people could find them somewhere. And mirai is also very cool - its fast has some useful polygonal modelling tools - but is very bare bones, compared to max or maya.

Submitted by RasTuS on Wed, 12/05/04 - 5:22 AM Permalink

www.poopinmymouth.com he has a head of ones they are osted on fileplanet now so yeah

but goes through modeling and uvwmapping and some textureing

Posted by Anonymous (not verified) on
Forum

Hey there local sumeans, you've posted up quite a few 2D and 3D links how bout some tech smith tutorials. Thanxs guys


Submitted by J I Styles on Tue, 11/05/04 - 6:04 AM Permalink

techsmith is a video codec used by the camtasia software for video capturing -- in short, he's referring to video tutorials of peoples programs as they do 2d/3d work. They're quite good if you can afford the bandwidth, always good to see how people do stuff as they actually do it.

Only ones I've ever really payed much attention to so far has been the ones on the polycount video index:
http://www.planetquake.com/polycount/resources/general/video_tutorials/…

Submitted by Anonymous (not verified) on Tue, 11/05/04 - 8:38 AM Permalink

They are very dificult to find, but when you can get a hold of some, they are generally very useful. For 3D, I highly recommend the ones made by Martin Krol. http://www.izware.com/ubb/Forum1/HTML/001371.html Here are some by the ledgendary Bay Raitt. The first three are just animated gifs, but the last is an AVI. http://cube.phlatt.net/home/spiraloid/movies/movies.html Before people ask, they are all done in a program called Mirai http://www.izware.com/mirai/index.htm And one last one for fans of 2D. Painted by Anry. http://www.anry.ru/gallery/tyrael_knight/tyrael_knight_eng.htm

Submitted by Anonymous (not verified) on Tue, 11/05/04 - 9:40 PM Permalink

Thanx ppl

Submitted by Anonymous (not verified) on Tue, 11/05/04 - 10:27 PM Permalink

Martin Krol is a champion, i have several massive create-a-model-from-scratch vids by him, totalling a few cd's - but i only have dial up so i cant upload any - but im sure people could find them somewhere. And mirai is also very cool - its fast has some useful polygonal modelling tools - but is very bare bones, compared to max or maya.

Submitted by RasTuS on Wed, 12/05/04 - 5:22 AM Permalink

www.poopinmymouth.com he has a head of ones they are osted on fileplanet now so yeah

but goes through modeling and uvwmapping and some textureing