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General Question

Submitted by TurpS on
Forum

General Question

I have a problem modeling and mesh importing to UT2k4

Which forums can I ask under/enquire to find more help at?

[8D]

Submitted by TurpS on Wed, 19/05/04 - 2:05 AM Permalink

Thank you ver much for the links [:)]

Basically I am having troubles seperating face and body UV texture layouts in maya, I've got the two over one another and Trying to designate them as seperate texutes but tis' not working and thus I get a very warped and wrecked import into Unreal ed.

So Basically I am looking for someone who has expierence in Maya and Unreal Ed

Is there a forum here where I can ask?

those links while great focus on level editing. I need some sites that foucs more heavlily on the moddeling side of my probelm (other than www.3dbuzz.com

Submitted by MoonUnit on Wed, 19/05/04 - 3:26 AM Permalink

hmmmm, you could try polycount (cant remember the URL, its probably just polycount.com), theres a lot of character modelers there but its not a Unreal Specific site, theyve had character modelling comps (for Unreal) and stuff held there though.

I know that the SE version videos cover something like this (dont they make 2 sheets in theirs?) but im assuming youve allready looked at that and hit this problem while following along with the vids.

Submitted by Rahnem on Wed, 19/05/04 - 8:30 AM Permalink

I suggest you check out the www.3dbuzz.com VTMs. There are some good Maya to UnrealEd vids there.

I use lightwave so I can't tell you myself.

Come on now MoonUnit, I worked on Unreal Tournament 2004 and I don't even rank a mention [:p]

Submitted by TurpS on Thu, 20/05/04 - 12:18 AM Permalink

Thanks for the links and info guys

Yes I did watch the SE video's and I am very annoyed as this one little issue is stopping me exporting and finishing my model >(

I've tried www.3dbuzz.com i've posted in 3 relevant areas of the forums but no one seems to be able to help me with my UV problems.

Is there someone I can post the issue on these forums?
The problem is basically maya related, I know what needs to be done I don't know how to fix it.

Does anyone here have Good Maya skills particuly with shading, textuing and the hypershade.

I would be forever gratefull if someone coudl solve this problem[8D]

Submitted by Aven on Thu, 20/05/04 - 1:30 AM Permalink

I'll give it a go. I have never done any exporting to UT2Kx, but I may be able to help with Maya. If you can post everything that is happening and if possible, screen caps. I will do my best to help you out :)

Submitted by MoonUnit on Thu, 20/05/04 - 4:52 AM Permalink

oops sorry Rahnem!!! heh forgot we had someone who worked on it here :P
did you use Max or Maya tho Rahnem? wasnt the game mostly developed in max?

Submitted by TurpS on Fri, 21/05/04 - 4:27 AM Permalink

I just really like maya, to be honest I just enjoy modeling it more than max (even though they both do the same thing the only difference being the ungodly price tag).

Ok summery of my problem *deep breath*

I am modeling a character for UT2k4, it is my first model. The Mesh and skeleton are complete and I am ready to export to the Unreal Editor.

How ever when I try I get a very baddly fragmented render that looks terrible as seen here
[url]http://users.bigpond.net.au/TurpS-stuff/bad-export.jpg[/url]

I have tested and found the fault to be in my UV layout. I did this by just doing a plainer projection of the whole UV layout and it imported pefectly.
At the moment my UV layout has 2 layers.

One layer for the head, and one layer for the body texture. The head texture is laid over the body texture and they should be considered seperatly but are not and thus the Exporting problem occurs.
Here is my UV layout at the moment with the combined head and body on the left (how they are atm) and the seperate textures for clarification of my point in the middle and right.
[url]http://users.bigpond.net.au/TurpS-stuff/UV-status.jpg [/url]

The reason I am doing this is so a I can use the full sqaure for the head texture and get a much higher resolution. So programs such as U-paint can use this.
[url]http://sv2.3dbuzz.com/vbforum/attachment.php?s=&postid=602689. [/url]

I now come to my question.
I have assigned a seperate texture to each layer UV layer of the model, one for head and one for the body.
And these textures are displayed but Maya still thinks it is one UV map and thus heniously warps it upon exportation to Unreal Editor.

I know I have to do this somewhere in the hyper graph within maya but I can not see how to do it. There are only 2 textures listed one for head and one for body and all relevent geomerty has been assinged to each. I can see no other texture still assinged to the whole UV map , yet my problem persists.

So how do I seperate these 2 UV layers.
Any help is much appriciated as I am about to pull my hair out.

Cheers

Posted by TurpS on
Forum

General Question

I have a problem modeling and mesh importing to UT2k4

Which forums can I ask under/enquire to find more help at?

[8D]


Submitted by TurpS on Wed, 19/05/04 - 2:05 AM Permalink

Thank you ver much for the links [:)]

Basically I am having troubles seperating face and body UV texture layouts in maya, I've got the two over one another and Trying to designate them as seperate texutes but tis' not working and thus I get a very warped and wrecked import into Unreal ed.

So Basically I am looking for someone who has expierence in Maya and Unreal Ed

Is there a forum here where I can ask?

those links while great focus on level editing. I need some sites that foucs more heavlily on the moddeling side of my probelm (other than www.3dbuzz.com

Submitted by MoonUnit on Wed, 19/05/04 - 3:26 AM Permalink

hmmmm, you could try polycount (cant remember the URL, its probably just polycount.com), theres a lot of character modelers there but its not a Unreal Specific site, theyve had character modelling comps (for Unreal) and stuff held there though.

I know that the SE version videos cover something like this (dont they make 2 sheets in theirs?) but im assuming youve allready looked at that and hit this problem while following along with the vids.

Submitted by Rahnem on Wed, 19/05/04 - 8:30 AM Permalink

I suggest you check out the www.3dbuzz.com VTMs. There are some good Maya to UnrealEd vids there.

I use lightwave so I can't tell you myself.

Come on now MoonUnit, I worked on Unreal Tournament 2004 and I don't even rank a mention [:p]

Submitted by TurpS on Thu, 20/05/04 - 12:18 AM Permalink

Thanks for the links and info guys

Yes I did watch the SE video's and I am very annoyed as this one little issue is stopping me exporting and finishing my model >(

I've tried www.3dbuzz.com i've posted in 3 relevant areas of the forums but no one seems to be able to help me with my UV problems.

Is there someone I can post the issue on these forums?
The problem is basically maya related, I know what needs to be done I don't know how to fix it.

Does anyone here have Good Maya skills particuly with shading, textuing and the hypershade.

I would be forever gratefull if someone coudl solve this problem[8D]

Submitted by Aven on Thu, 20/05/04 - 1:30 AM Permalink

I'll give it a go. I have never done any exporting to UT2Kx, but I may be able to help with Maya. If you can post everything that is happening and if possible, screen caps. I will do my best to help you out :)

Submitted by MoonUnit on Thu, 20/05/04 - 4:52 AM Permalink

oops sorry Rahnem!!! heh forgot we had someone who worked on it here :P
did you use Max or Maya tho Rahnem? wasnt the game mostly developed in max?

Submitted by TurpS on Fri, 21/05/04 - 4:27 AM Permalink

I just really like maya, to be honest I just enjoy modeling it more than max (even though they both do the same thing the only difference being the ungodly price tag).

Ok summery of my problem *deep breath*

I am modeling a character for UT2k4, it is my first model. The Mesh and skeleton are complete and I am ready to export to the Unreal Editor.

How ever when I try I get a very baddly fragmented render that looks terrible as seen here
[url]http://users.bigpond.net.au/TurpS-stuff/bad-export.jpg[/url]

I have tested and found the fault to be in my UV layout. I did this by just doing a plainer projection of the whole UV layout and it imported pefectly.
At the moment my UV layout has 2 layers.

One layer for the head, and one layer for the body texture. The head texture is laid over the body texture and they should be considered seperatly but are not and thus the Exporting problem occurs.
Here is my UV layout at the moment with the combined head and body on the left (how they are atm) and the seperate textures for clarification of my point in the middle and right.
[url]http://users.bigpond.net.au/TurpS-stuff/UV-status.jpg [/url]

The reason I am doing this is so a I can use the full sqaure for the head texture and get a much higher resolution. So programs such as U-paint can use this.
[url]http://sv2.3dbuzz.com/vbforum/attachment.php?s=&postid=602689. [/url]

I now come to my question.
I have assigned a seperate texture to each layer UV layer of the model, one for head and one for the body.
And these textures are displayed but Maya still thinks it is one UV map and thus heniously warps it upon exportation to Unreal Editor.

I know I have to do this somewhere in the hyper graph within maya but I can not see how to do it. There are only 2 textures listed one for head and one for body and all relevent geomerty has been assinged to each. I can see no other texture still assinged to the whole UV map , yet my problem persists.

So how do I seperate these 2 UV layers.
Any help is much appriciated as I am about to pull my hair out.

Cheers