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How much Polygons.

Submitted by codyalday on
Forum

I am just wondering, but do you guys and gals know how much polygons Sam Fisher is from the game, " Spliner Cell " on P.C and PS2. Thankaz in advanced.

Submitted by Me109 on Mon, 07/06/04 - 7:10 AM Permalink

I remember seeing that model at the max 6 launch in Brissie.. it was really low.. I think it was well under 2000 poly's, all the detail was in the texture

Submitted by codyalday on Thu, 10/06/04 - 1:15 AM Permalink

Thankaz for that information mate.

Submitted by Badgerglovepuppet on Wed, 16/06/04 - 4:18 PM Permalink

On PS2 it's not so much the number of polys that's the problem as the number of bones.

Submitted by Me109 on Fri, 18/06/04 - 8:12 PM Permalink

Yeah true.. 64 bones for the ps2... but in reality thats more than enough... unless you want all your fingers working and bones in the face or something like that

Submitted by Kalescent on Sat, 19/06/04 - 2:43 AM Permalink

Taking that a step further, its the restriction on how many bones you can have influencing a single vertex.

Posted by codyalday on
Forum

I am just wondering, but do you guys and gals know how much polygons Sam Fisher is from the game, " Spliner Cell " on P.C and PS2. Thankaz in advanced.


Submitted by Me109 on Mon, 07/06/04 - 7:10 AM Permalink

I remember seeing that model at the max 6 launch in Brissie.. it was really low.. I think it was well under 2000 poly's, all the detail was in the texture

Submitted by codyalday on Thu, 10/06/04 - 1:15 AM Permalink

Thankaz for that information mate.

Submitted by Badgerglovepuppet on Wed, 16/06/04 - 4:18 PM Permalink

On PS2 it's not so much the number of polys that's the problem as the number of bones.

Submitted by Me109 on Fri, 18/06/04 - 8:12 PM Permalink

Yeah true.. 64 bones for the ps2... but in reality thats more than enough... unless you want all your fingers working and bones in the face or something like that

Submitted by Kalescent on Sat, 19/06/04 - 2:43 AM Permalink

Taking that a step further, its the restriction on how many bones you can have influencing a single vertex.