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Splines for torso

Submitted by bullet21 on
Forum

I've been working on the Paul Steed book, and i read on today about the torso, but i have a question. In the book to make Callistos torso, he uses splines, and surfaces and so on. I would just like to know whether or not this is good practice. I heard their are a few things in the book which were good in their time but are now quited dated.

Is making torsos out of splines good practice or should i just use cylindres?

Submitted by Kalescent on Wed, 09/06/04 - 5:15 AM Permalink

IMO its the end results that matter, if using splines gets you there easier and quicker than any other way, and it does the job for whats required, then build things however you want.

Its really a matter with what suits you, personally i tend to use generic shapes for low poly characters, rather than make a few splines and use various modifiers to create a shape based on those splines.

Submitted by bullet21 on Fri, 11/06/04 - 5:23 AM Permalink

But which is the one more commonly used, and which would be faster, i think that spline seem like they are a bit of overkill but i'm just curious?

Submitted by Sorceror Bob on Fri, 11/06/04 - 10:19 AM Permalink

Splines suck balls.
They used to be fairly useable for high poly stuff, but then sub d happened.
One of those things that was good in their time (well, I wouldn't call splines good) but are now dated.

Submitted by bullet21 on Fri, 11/06/04 - 5:59 PM Permalink

So do you reckon that i should just make the torso with a cylinder on my own?

Submitted by Aven on Fri, 11/06/04 - 6:28 PM Permalink

It's up to you. Give both a try. You can use a cylinder or a cube (and add in detail as you need it). You could even extrude the edges. It wont actually make your model go from looking sweet, to looking like crap :) The reason why there are so many tools and methods available is because a lot of people have different workflows. Find one that works for you and practice it :)

Submitted by Sorceror Bob on Sat, 12/06/04 - 12:16 AM Permalink

What Aven said.

Though I think the cylinder idea will work better - just be sure to have an anatomy book handy!!
Dazzle us with an anatomically realistic torso!

Submitted by Aven on Sat, 12/06/04 - 12:51 AM Permalink

quote:Originally posted by Sorceror Bob

Though I think the cylinder idea will work better - just be sure to have an anatomy book handy!!

That, or stand naked in front of the mirror and shake your "groove thang" *blows a kiss* ;)

Be sure to show us how he/she/it turns out :)

Submitted by Doord on Sat, 12/06/04 - 2:24 AM Permalink

I'm a spline man for torso, arh was until now were I just shift copy edges.

Submitted by bullet21 on Sat, 12/06/04 - 4:51 AM Permalink

I've decided to just use splines, it's worth learnign anyway, and later on i can use differant stuff, Thanx for all the advice guys.

Posted by bullet21 on
Forum

I've been working on the Paul Steed book, and i read on today about the torso, but i have a question. In the book to make Callistos torso, he uses splines, and surfaces and so on. I would just like to know whether or not this is good practice. I heard their are a few things in the book which were good in their time but are now quited dated.

Is making torsos out of splines good practice or should i just use cylindres?


Submitted by Kalescent on Wed, 09/06/04 - 5:15 AM Permalink

IMO its the end results that matter, if using splines gets you there easier and quicker than any other way, and it does the job for whats required, then build things however you want.

Its really a matter with what suits you, personally i tend to use generic shapes for low poly characters, rather than make a few splines and use various modifiers to create a shape based on those splines.

Submitted by bullet21 on Fri, 11/06/04 - 5:23 AM Permalink

But which is the one more commonly used, and which would be faster, i think that spline seem like they are a bit of overkill but i'm just curious?

Submitted by Sorceror Bob on Fri, 11/06/04 - 10:19 AM Permalink

Splines suck balls.
They used to be fairly useable for high poly stuff, but then sub d happened.
One of those things that was good in their time (well, I wouldn't call splines good) but are now dated.

Submitted by bullet21 on Fri, 11/06/04 - 5:59 PM Permalink

So do you reckon that i should just make the torso with a cylinder on my own?

Submitted by Aven on Fri, 11/06/04 - 6:28 PM Permalink

It's up to you. Give both a try. You can use a cylinder or a cube (and add in detail as you need it). You could even extrude the edges. It wont actually make your model go from looking sweet, to looking like crap :) The reason why there are so many tools and methods available is because a lot of people have different workflows. Find one that works for you and practice it :)

Submitted by Sorceror Bob on Sat, 12/06/04 - 12:16 AM Permalink

What Aven said.

Though I think the cylinder idea will work better - just be sure to have an anatomy book handy!!
Dazzle us with an anatomically realistic torso!

Submitted by Aven on Sat, 12/06/04 - 12:51 AM Permalink

quote:Originally posted by Sorceror Bob

Though I think the cylinder idea will work better - just be sure to have an anatomy book handy!!

That, or stand naked in front of the mirror and shake your "groove thang" *blows a kiss* ;)

Be sure to show us how he/she/it turns out :)

Submitted by Doord on Sat, 12/06/04 - 2:24 AM Permalink

I'm a spline man for torso, arh was until now were I just shift copy edges.

Submitted by bullet21 on Sat, 12/06/04 - 4:51 AM Permalink

I've decided to just use splines, it's worth learnign anyway, and later on i can use differant stuff, Thanx for all the advice guys.