Im not sure this is a good place to post this? (prehaps you coul dmove it to someware more appropriate) or even delete it if you want... anyway I thought some of you might be interested in this (if you havent recieved it already). Thought it might be a good opportunity.
------- ATTACHED MESSAGE: (From Jason Della Rocca)
Sorry for the BCC'd email, but just wanted to quickly ping everyone in our database from Brisbane.
During my recent trip to E3, I had the fortune of meeting with Brett Fraser, a biz dev manager at the Office of Economic Development for Brisbane. He clued me in on the work they are doing to support the game industry, and on initiatives like the game "cluster". All cool stuff!
Yet, despite the great work being done, no one is directly meeting the needs of the actual individual developers in Brisbane: the artists, programmers, designers, producers, etc, etc.
I discussed the need for an IGDA chapter in Brisbane and how it would provide a hub for all developers to connect, share ideas, and build a vibrant local developer community. Local chapters also become part of the IGDA's global network, providing greater awareness for each local dev community (and a greater sense of "belonging"). This is not to compete with the important work of the Cluster or the OED, but to complement their corporate/business level efforts.
IGDA chapters are loosely formed volunteer initiatives driven by developers for other developers. There is no cost involved, and membership is not required. The IGDA provides the basic guidelines and tools, but it is the local developers who determine what is best for their local community.
We have about 80 chapters worldwide:
And, we're in the process of getting chapters set up in Melbourne and Canberra. To get the ball rolling in Brisbane, we need to find a couple of developers willing to volunteer some time to coordinate the chapter.
If you are interested, please let me know. Also, might be a good idea to skim our chapter reference manual to get a better sense of what's involved:
Jason Della Rocca
International Game Developers Association
"Do or do not. There is no try."
yeah setting up the IDGA isn't that hard, its mainly interest.. and being a lack of gaming companies in diff states does make things slightly harder.
what my be better is to start a mailing list, and people interested can sign up to the mailing list. and the "leaders" can post up info, and based on how many people seem keen enough, then you can arrange meetings and such a lot easier...
only a suggestion though.