i don't know if you guys know the Broken Swords game (i think you can downlod it at abandonware-france.org -- yeah, i'm french by the way) . It's an adventure game made by revolution studios, a london-based company. i think it was released in 1997, so it's quite old. there are some cut scenes but the gameplay is centered around guiding (it's mouse-based) a guy named georges stobbard.
well, that was a great adventure that made me say "waoaww, that was way too cool" and makes me a bit dreamy. lots of travelling around europe, action scenes, great story, rhytm, lots of talking of course, cheesy jokes and a cool character.
i think it is one of the best games i played, even if the screen resolution&graphics looks *bad* compared to today's superior special effects.
that makes me into thinking about the "performance race" i am seeing nowdays. i am not saying cheesy 3D graphics are bad, but if a gamer has some kind of superior gaming experience with plain old graphics, why spend millions on graphics engines and super-sized photo-realistic textures ?
i mean, i think nowdays game designers focus too much on technical aspects of their game. they 'd say they want 500k + polygons and lens flare and everything without thinking first about the gameplay and the EXPERIENCE the game is going to give to the kid or guy playing at the other end. on this forum for example, there is this maitrek guy who says far cry is not a game. i agree with him because now i just feel 3d fps games are just technical applications showing how good the developers' 3d engine is.
so maybe people working in the game industry should consider themselves as entertainers, creators and artists than technical developers. they should aim to entertain gamers and give them an experience. maybe try to express some kind of personal vision. exactly like creating a movie or writing a book.
in fact, i'd like one day to be in an industry that has the same objectives ( and coolness) as the film industry, with a different medium. making memorable and breath taking products. not just some kind of quick-fix-and-throw-away-technical-products.